GLSL VS build_all

Compare GLSL vs build_all and see what are their differences.

GLSL

GLSL Shading Language Issue Tracker (by KhronosGroup)

build_all

GO HERE FIRST: nvpro-samples overview (by nvpro-samples)
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GLSL build_all
27 1
315 300
2.9% 3.3%
6.0 4.8
about 2 months ago about 1 month ago
Batchfile
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GLSL

Posts with mentions or reviews of GLSL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-26.

build_all

Posts with mentions or reviews of build_all. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-08.
  • Web-Based Vulkan GLSL Ray Tracing Emulator
    2 projects | news.ycombinator.com | 8 Dec 2021
    >>> web-based emulator is intended for computer graphics education

    Vulkan ShaderToy in the browser! This is huge. ShaderToy is used everywhere. And a LOT of people are struggling with getting great ray tracing results.

    Have you tried porting the NVPro samples?

    https://github.com/nvpro-samples/build_all

What are some alternatives?

When comparing GLSL and build_all you can also consider the following projects:

clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

vuh - Vulkan compute for people

ocl - OpenCL for Rust

VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

alpaka - Abstraction Library for Parallel Kernel Acceleration :llama:

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

clvk - Implementation of OpenCL 3.0 on Vulkan

OpenCLOn12 - The OpenCL-on-D3D12 mapping layer

Vulkan-ExtensionLayer - Layer providing Vulkan features when native support is unavailable

accel - (Mirror of GitLab) GPGPU Framework for Rust