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Vulkan ray tracing typically uses GLSL as shader language. DirectX Raytracing (DXR) uses HLSL (but is restricted to run only on Windows).
Because Vulkan ray tracing is cross-platform, I have chosen GLSL for this project.
https://github.com/KhronosGroup/GLSL/blob/master/extensions/...
>>> web-based emulator is intended for computer graphics education
Vulkan ShaderToy in the browser! This is huge. ShaderToy is used everywhere. And a LOT of people are struggling with getting great ray tracing results.
Have you tried porting the NVPro samples?
https://github.com/nvpro-samples/build_all