Web-Based Vulkan GLSL Ray Tracing Emulator

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  • GLSL

    GLSL Shading Language Issue Tracker

  • Vulkan ray tracing typically uses GLSL as shader language. DirectX Raytracing (DXR) uses HLSL (but is restricted to run only on Windows).

    Because Vulkan ray tracing is cross-platform, I have chosen GLSL for this project.

    https://github.com/KhronosGroup/GLSL/blob/master/extensions/...

  • build_all

    GO HERE FIRST: nvpro-samples overview

  • >>> web-based emulator is intended for computer graphics education

    Vulkan ShaderToy in the browser! This is huge. ShaderToy is used everywhere. And a LOT of people are struggling with getting great ray tracing results.

    Have you tried porting the NVPro samples?

    https://github.com/nvpro-samples/build_all

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