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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xml-rs
Posts with mentions or reviews of xml-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-18.
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
xml-rs is an option but is currently regarded as unmaintained in the rust advisories database. Possibly changing, but the wording in this post doesn't give me good hopes: https://github.com/netvl/xml-rs/issues/221
ggez
Posts with mentions or reviews of ggez.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-26.
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ggez news! 0.9.0 released and more!
ggez is a lightweight cross-platform game framework for making games with minimum friction. Check it out at https://github.com/ggez/ggez, https://crates.io/crates/ggez
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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Embedding GGEZ into GTK-RS
Hi guys, Is there a guide on how to implement renderers/frameworks such as GGEZ?
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Clean Pixel art in ggez 0.8.1
See the links here on how to do what you want with samplers. https://github.com/ggez/ggez/issues/1046
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
What are some alternatives?
When comparing xml-rs and ggez you can also consider the following projects:
quick-xml - Rust high performance xml reader and writer
bevy - A refreshingly simple data-driven game engine built in Rust
RustyXML - A XML parser written in Rust
macroquad - Cross-platform game engine in Rust.
serde - Serialization framework for Rust
piston - A modular game engine written in Rust
sxd-document - An XML library in Rust
Tetra - 🎮 A simple 2D game framework written in Rust
sxd-xpath - An XPath library in Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
sax-wasm - The first streamable, fixed memory XML, HTML, and JSX parser for WebAssembly.
love - LÖVE is an awesome 2D game framework for Lua.