window_frame
flutter_native_view
window_frame | flutter_native_view | |
---|---|---|
1 | 1 | |
7 | 143 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
C++ | C++ | |
- | MIT License |
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window_frame
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Is there any way to have a game not pause execution while actively dragging the application window?
source code: https://github.com/YAL-GameMaker/window_frame
flutter_native_view
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Godot in Flutter
This might also be worth looking into.
What are some alternatives?
Invisiwind - An application that allows you to hide certain windows when sharing your full screen
flutter_flatpak_example - An example of how to package a Flutter application as a Flatpak for distribution on Linux, using the default counter example app.
memoryjs - Read and write process memory in Node.js (Windows API functions exposed via Node bindings)
wmenu - A dmenu clone for windows operating system written with pure win32 API.
winlamb - A lightweight modern C++11 library for Win32 API, using lambdas to handle Windows messages.
flutter-unity-view-widget - Embeddable unity game engine view for Flutter. Advance demo here https://github.com/juicycleff/flutter-unity-arkit-demo
HexCtrl - Fully-featured Hex Control written in C++/MFC.
turnbinds - Turnbinds (+left/+right) with customizable yawspeed for CS:GO
apolune - Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
noufu - GameBoy emulator with debugger written in C++ using Win32 and SDL2
Machinegun - Machinegun is an advanced version of Metasploit's railgun, capable of reliably running arbitrary Windows API functions on a remote computer and getting the results to the attacker's machine.
window_manager - This plugin allows Flutter desktop apps to resizing and repositioning the window.