win32metadata
sokol-zig
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win32metadata | sokol-zig | |
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27 | 9 | |
1,280 | 277 | |
1.3% | - | |
0.0 | 9.0 | |
13 days ago | 2 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
win32metadata
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Hey Rustaceans! Got a question? Ask here (18/2023)!
As /u/huellenoperator notes, that this needs a pointer to a mutable string comes straight from microsoft through win32metadata. Maybe it's a mistake on Microsoft's side, but if it's not you're taking big risks.
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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winreader: read memory from other programs
for win32metadata's kernel api tracking issue, https://github.com/microsoft/win32metadata/issues/401
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Best windows stubs
Any examples? Since the API bindings in windows-sys are generated from the metadata generated from official Windows SDK headers I'd not expect to see this kind of difference.
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can we be free of c?
You might also look at this project: https://github.com/microsoft/win32metadata
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Is it time to retire C and C++ for Rust in new programs?
There is still the occasional incredibly subtle link time fuckery in Rust.
https://github.com/microsoft/win32metadata/issues/1274
"Minor" semver updates to crates breaking things via e.g. unexpected MSRV bumps is pretty common too, with some resulting bitrot. That said, I agree with you that things in Rust are at least better. Imperfect, but better.
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Are there any Windows-centric perks of using C# that other non-Microsoft languages simply can't offer (or at least don't out of the box)?
Win32 is available as metadata to enable adoption in as many languages as possible. Are there some things missing? Yes. The Microsoft team acknowledges that and encourages asking for the things you need so they can add them to the metadata.
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Using Windows API in Julia?
It might be interesting to have bindings generated for the entirety of Win32 API through https://github.com/microsoft/win32metadata
- Would std code for Windows ever use the windows crate by Microsoft?
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The Atrocities of COM win32 headers
Hi JB! Funny to cross paths with you in this context. I don't know if you remember me but I was a rookie programmer who got the pleasure of joining the VideoLan Conference in Dublin back in 2014, and then Paris the next year, and you were very kind to me.
The GitHub issue title here is unfortunately misleading. I have renamed it to "ideas to improve windows header files and libc". Also, I hope it is clear that I rebutted the points made by the OP, because I completely agree with your summary that the mingw-w64 people are skilled, nice and very clever and think about all use cases.
If any drive-by HN readers work at Microsoft, please help us with this issue: https://github.com/microsoft/win32metadata/issues/766
sokol-zig
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Zig cookbook: collection of simple Zig programs that demonstrate good practices
Zig currently doesn't allow chained designators and also doesn't allow to partially initialize arrays and fill up the rest of the array with default values.
E.g. the closest Zig equivalent to this C99 code:
https://github.com/floooh/sokol-samples/blob/b3bc55c4411fa03...
...is this:
https://github.com/floooh/sokol-zig/blob/a4b3c287fadd153a504...
...note how part of the initialization had to be moved out into "code".
There's a ticket about this here, but it's currently not high-priority:
https://github.com/ziglang/zig/issues/6068
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Nim v2.0 Released
I maintain auto-generated bindings for my C libraries for Zig and Nim (and Odin and Rust - although the Rust bindings definitely need some love to make them a lot more idiomatic).
I think looking at the examples (which is essentially the same code in different languages) gives you a high level idea, but they only scratch the surface when it comes to language features (things like the Zig code not using comptime features):
Zig: https://github.com/floooh/sokol-zig/tree/master/src/examples
Nim: https://github.com/floooh/sokol-nim/tree/master/examples
Odin: https://github.com/floooh/sokol-odin/tree/main/examples
Rust: https://github.com/floooh/sokol-rust/tree/main/examples
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Zig Build System
IMHO you really need a programming language to describe a build, even when the result looks very declarative.
E.g. not sure how Meson handles this, but when I have a project with dozens of similar build targets and platform specific compile options, I really want to do the build description in a loop instead of a data tree.
(for example: https://github.com/floooh/sokol-zig/blob/3f978e58712f9eb029b...)
- Zig and WASM
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Mach v0.1 - cross-platform Zig graphics in ~60 seconds
Is this project comparable to the zig sokol project?https://github.com/floooh/sokol-zig
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How does zig magically cross compile without target shared libraries
I was rather amazed that I could cross-compile the zig-sokol examples https://github.com/floooh/sokol-zig for a Windows target on a Linux host (WSL Ubuntu). I simply set -target x86_64-windows and copied the executable into Windows and got a nice spinning cube displayed.
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Mach Engine: The Future of Graphics (With Zig)
(disclaimer: shameless plug) Here's another cross-platform alternative, auto-generated Zig bindings to the Sokol headers:
https://github.com/floooh/sokol-zig
This is quite a bit slimmer than using one of the WebGPU libraries like wgpu-rs or Dawn, because sokol-gfx doesn't need an integrated shader cross-compiler (instead translation from a common shader source to the backend-specific shader formats happens offline).
Eventually I'd also like to support the Android, iOS and WASM backends from Zig (currently this only works from C/C++, for instance here are the WASM demos: https://floooh.github.io/sokol-html5/)
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Making Win32 APIs More Accessible to More Languages
I'm tackling this issue from two sides:
(1) Change the C-API to make it more "binding-generator-friendly", for instance by adding a range/slice-struct to th C-API which bundles a pointer and associated size, or specially named typedefs that only exist to give the binding generator hints for special case handling.
(2) Make the bindings-generator configurable on a per-language and per-API basis, this can be as simple as a map which overrides type- and function-names, or injects manually written code into the generated bindings.
The goal is to make the generated bindings more idiomatic to the target language.
This mostly works if you have control over the underlying C-API of course, e.g. the language bindings are created by the original C-library project, not as an external project to convert a fixed C-API.
I wrote a blog post about this whole topic:
https://floooh.github.io/2020/08/23/sokol-bindgen.html
...and here's an example of one such semi-auto-generated Zig bindings, note the two "injected" helper functions at the top:
https://github.com/floooh/sokol-zig/tree/master/src/sokol
...for instance note the "injected" helper functions here:
https://github.com/floooh/sokol-zig/blob/1c93f60ad178869b84d...
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Game Development
As you can see from the comments there are lots of options. Sokol is another one https://github.com/floooh/sokol-zig
What are some alternatives?
rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.
zig-bgfx-sdl2 - Minimal zig project to get bgfx running with sdl2
JNA - Java Native Access
bigger - bigg (bgfx + imgui + glfw + glm) + utils
go - The Go programming language
sokol-samples - Sample code for https://github.com/floooh/sokol
winapi - Windows API declarations without <windows.h>, for internal Boost use.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
panama-foreign - https://openjdk.org/projects/panama
ffmpeg - FFmpeg Zig package