sokol-zig VS zig-bgfx-sdl2

Compare sokol-zig vs zig-bgfx-sdl2 and see what are their differences.

sokol-zig

Zig bindings for the sokol headers (https://github.com/floooh/sokol) (by floooh)

zig-bgfx-sdl2

Minimal zig project to get bgfx running with sdl2 (by LakeByTheWoods)
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sokol-zig zig-bgfx-sdl2
9 1
277 13
- -
9.0 0.0
5 days ago over 3 years ago
C Zig
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sokol-zig

Posts with mentions or reviews of sokol-zig. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-01.
  • Zig cookbook: collection of simple Zig programs that demonstrate good practices
    6 projects | news.ycombinator.com | 1 Jan 2024
    Zig currently doesn't allow chained designators and also doesn't allow to partially initialize arrays and fill up the rest of the array with default values.

    E.g. the closest Zig equivalent to this C99 code:

    https://github.com/floooh/sokol-samples/blob/b3bc55c4411fa03...

    ...is this:

    https://github.com/floooh/sokol-zig/blob/a4b3c287fadd153a504...

    ...note how part of the initialization had to be moved out into "code".

    There's a ticket about this here, but it's currently not high-priority:

    https://github.com/ziglang/zig/issues/6068

  • Nim v2.0 Released
    49 projects | news.ycombinator.com | 1 Aug 2023
    I maintain auto-generated bindings for my C libraries for Zig and Nim (and Odin and Rust - although the Rust bindings definitely need some love to make them a lot more idiomatic).

    I think looking at the examples (which is essentially the same code in different languages) gives you a high level idea, but they only scratch the surface when it comes to language features (things like the Zig code not using comptime features):

    Zig: https://github.com/floooh/sokol-zig/tree/master/src/examples

    Nim: https://github.com/floooh/sokol-nim/tree/master/examples

    Odin: https://github.com/floooh/sokol-odin/tree/main/examples

    Rust: https://github.com/floooh/sokol-rust/tree/main/examples

  • Zig Build System
    8 projects | news.ycombinator.com | 14 Apr 2023
    IMHO you really need a programming language to describe a build, even when the result looks very declarative.

    E.g. not sure how Meson handles this, but when I have a project with dozens of similar build targets and platform specific compile options, I really want to do the build description in a loop instead of a data tree.

    (for example: https://github.com/floooh/sokol-zig/blob/3f978e58712f9eb029b...)

  • Zig and WASM
    11 projects | news.ycombinator.com | 13 Jul 2022
  • Mach v0.1 - cross-platform Zig graphics in ~60 seconds
    1 project | /r/Zig | 4 Apr 2022
    Is this project comparable to the zig sokol project?https://github.com/floooh/sokol-zig
  • How does zig magically cross compile without target shared libraries
    1 project | /r/Zig | 31 Mar 2022
    I was rather amazed that I could cross-compile the zig-sokol examples https://github.com/floooh/sokol-zig for a Windows target on a Linux host (WSL Ubuntu). I simply set -target x86_64-windows and copied the executable into Windows and got a nice spinning cube displayed.
  • Mach Engine: The Future of Graphics (With Zig)
    3 projects | news.ycombinator.com | 18 Oct 2021
    (disclaimer: shameless plug) Here's another cross-platform alternative, auto-generated Zig bindings to the Sokol headers:

    https://github.com/floooh/sokol-zig

    This is quite a bit slimmer than using one of the WebGPU libraries like wgpu-rs or Dawn, because sokol-gfx doesn't need an integrated shader cross-compiler (instead translation from a common shader source to the backend-specific shader formats happens offline).

    Eventually I'd also like to support the Android, iOS and WASM backends from Zig (currently this only works from C/C++, for instance here are the WASM demos: https://floooh.github.io/sokol-html5/)

  • Making Win32 APIs More Accessible to More Languages
    6 projects | news.ycombinator.com | 23 Jan 2021
    I'm tackling this issue from two sides:

    (1) Change the C-API to make it more "binding-generator-friendly", for instance by adding a range/slice-struct to th C-API which bundles a pointer and associated size, or specially named typedefs that only exist to give the binding generator hints for special case handling.

    (2) Make the bindings-generator configurable on a per-language and per-API basis, this can be as simple as a map which overrides type- and function-names, or injects manually written code into the generated bindings.

    The goal is to make the generated bindings more idiomatic to the target language.

    This mostly works if you have control over the underlying C-API of course, e.g. the language bindings are created by the original C-library project, not as an external project to convert a fixed C-API.

    I wrote a blog post about this whole topic:

    https://floooh.github.io/2020/08/23/sokol-bindgen.html

    ...and here's an example of one such semi-auto-generated Zig bindings, note the two "injected" helper functions at the top:

    https://github.com/floooh/sokol-zig/tree/master/src/sokol

    ...for instance note the "injected" helper functions here:

    https://github.com/floooh/sokol-zig/blob/1c93f60ad178869b84d...

  • Game Development
    4 projects | /r/Zig | 5 Jan 2021
    As you can see from the comments there are lots of options. Sokol is another one https://github.com/floooh/sokol-zig

zig-bgfx-sdl2

Posts with mentions or reviews of zig-bgfx-sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-05.

What are some alternatives?

When comparing sokol-zig and zig-bgfx-sdl2 you can also consider the following projects:

bigger - bigg (bgfx + imgui + glfw + glm) + utils

SDL.zig - A shallow wrapper around SDL that provides object API and error handling

sokol-samples - Sample code for https://github.com/floooh/sokol

zig-gamekit - Companion repo for zig-renderkit for making 2D games

go - The Go programming language

futureproof - A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!

JNA - Java Native Access

zero-graphics - Application framework based on OpenGL ES 2.0. Runs on desktop machines, Android phones and the web

ffmpeg - FFmpeg Zig package

mousegame - abandoned test project

liwords - A site that allows people to play a crossword board game against each other

bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one