zig-bgfx-sdl2
futureproof
zig-bgfx-sdl2 | futureproof | |
---|---|---|
1 | 1 | |
13 | 204 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | about 2 years ago | |
Zig | Zig | |
MIT License | - |
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zig-bgfx-sdl2
futureproof
-
Futureproof Live Editor For Gpu Shaders Built On
I ended up writing a tiny bit of Vim code (init.vim, fp.vim), but generally tried to do everything in the application logic.
What are some alternatives?
sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
SDL.zig - A shallow wrapper around SDL that provides object API and error handling
zls - A Zig language server supporting Zig developers with features like autocomplete and goto definition
zig-gamekit - Companion repo for zig-renderkit for making 2D games
rayray - A tiny GPU raytracer, using Zig and WebGPU
zero-graphics - Application framework based on OpenGL ES 2.0. Runs on desktop machines, Android phones and the web
tuatara - Ziggidy *nix system info fetcher. WIP.
mousegame - abandoned test project
mach-glfw - Ziggified GLFW bindings with 100% API coverage, zero-fuss installation, cross compilation, and more.
bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one