zig-bgfx-sdl2
Minimal zig project to get bgfx running with sdl2 (by LakeByTheWoods)
mousegame
abandoned test project (by pfgithub)
zig-bgfx-sdl2 | mousegame | |
---|---|---|
1 | 1 | |
13 | 2 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | over 3 years ago | |
Zig | Zig | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zig-bgfx-sdl2
Posts with mentions or reviews of zig-bgfx-sdl2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-05.
mousegame
Posts with mentions or reviews of mousegame.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-05.
-
Game Development
Here is an example that uses c workarounds: https://github.com/pfgithub/mousegame . Most functions can be used directly from cImport, but some will fail and for those functions are required in workaround.h and workaround.zig.
What are some alternatives?
When comparing zig-bgfx-sdl2 and mousegame you can also consider the following projects:
sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)
SDL.zig - A shallow wrapper around SDL that provides object API and error handling
zig-gamekit - Companion repo for zig-renderkit for making 2D games
futureproof - A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!
zero-graphics - Application framework based on OpenGL ES 2.0. Runs on desktop machines, Android phones and the web
bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one