wgsl.vim
gpgpu-rs
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wgsl.vim | gpgpu-rs | |
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1 | 8 | |
28 | 135 | |
- | - | |
2.3 | 3.8 | |
12 months ago | about 1 month ago | |
Vim Script | Rust | |
MIT License | European Union Public License 1.2 |
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wgsl.vim
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Is WGSL a good choice?
IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin
gpgpu-rs
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GPGPU Options
If you don't mind using a pure rust "alternative" you could use wgpu or a wrapper like gpgpu-rs, or any other of the projects mentioned in the other comments.
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Non graphical computing on GPU
gpgpu-rs is a wgpu helper lib
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Compute Shaders and Rust - looking for some guidance.
You could try gpgpu-rs, a compute-focused framework I'm writing. It has some nice integrations with image and ndarray (tho the latter still needs some work) I'll definitely love some feedback :)
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Rust-CUDA: writing and executing extremely fast GPU code fully in Rust
Would be really nice to have an actual cross platform GPGPU library. It's really holding every kind of progress back to have only vendor lock-in.
Maybe WebCPU will be capable of compute to the extend that CUDA isn't necessary. https://github.com/UpsettingBoy/gpgpu-rs
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I was bored so I corrected the corrected calculator by u/pushinat to calculate all possible scenarios between max and lewis. Out of these 3.7 trillion scenarios Max wins 86.6% of them (Fixed fastest lap, and added half points and cancelled races)
gpgpu-rs it is then! 🙂
- gpgpu-rs: A GPGPU compute oriented framework inspired in OpenCL
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Learn Wgpu updated to 0.11
I'm working on a compute framework (gpgpu-rs) based on wgpu, if you wanna check out.
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Is WGSL a good choice?
My recommendation is to stick with WGSL for wgpu. I have some simple compute shaders examples if you wanna check out.
What are some alternatives?
gpuweb - Where the GPU for the Web work happens!
wgpu - Cross-platform, safe, pure-rust graphics api.
naga - Universal shader translation in Rust
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)
compute-shader-101 - Sample code for compute shader 101 training
learn-wgpu - Guide for using gfx-rs's wgpu library.
vange-rs - Rusty Vangers clone
vscode-wgsl - VsCode Syntax highlight for WGSL files
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
baryon - Fast prototyping 3D engine