wglt_rrouge
By bayou-brogrammer
tcod-cpp-engine-2022
A modern roguelike engine made while following the older libtcod tutorials. (by HexDecimal)
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wglt_rrouge | tcod-cpp-engine-2022 | |
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2 | 7 | |
0 | 21 | |
- | - | |
0.0 | 1.6 | |
over 1 year ago | about 1 year ago | |
TypeScript | C++ | |
MIT License | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wglt_rrouge
Posts with mentions or reviews of wglt_rrouge.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-12.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Python Bevy Repo WGLT
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
Typescript Repo This one is also one of my favorites. My main job is fullstack web development (and I love typescript) so I came across this lib `wglt` which uses webGL for rendering. It is fast and I am enjoing the project. It uses `wolf-ecs` for the ECS manager instead of actors and actions
tcod-cpp-engine-2022
Posts with mentions or reviews of tcod-cpp-engine-2022.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-15.
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[2023 in RoguelikeDev] libtcod / python-tcod
I ended up following the C++ tutorial and creating a custom engine with the newer libtcod API. Writing the event API from scratch also let me compile with Emscripten to make a web build of my C++ libtcod projects. The resulting engine demo can be played online here. I lost steam near the end of the project since I was unsure how I should handle a database and because I tried too hard to keep saves compatible even though this was supposed to be a prototype. The main thing I learned is that serialization is difficult with C/C++ and it would've been easier to do had I used an ECS library.
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I Cant find a good library for C++/Cpp.
The libtcod maintainer just finished a new C++ engine as part of this year's tutorial event. Or did you have to have videos? There are newer video series as well, but not C++.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
I used and followed the instructions of this library. Nearly all of my serialization code ended up in one file.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
I only develop on Windows right now, so I often miss feedback from the GCC and Clang compilers unless I check the workflow logs. All the platforms on Itch (win/mac/linix/html) are enabled by this GitHub Actions workflow which automatically deploys everything that's pushed to the main branch and just compiles and uploads test builds for any other branch. It's been modified from the libtcod template project to support Itch, but I can probably backport that feature. You can view the build logs from these workflows here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
GitHub | Playable
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
GitHub | Screenshot (Cave generation)
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'm working in C++17 and doing the ancient C++ tutorial on RogueBasin. I'm starting from the libtcod C++ template and plan on using the latest libtcod features rather than the older ones taught by that tutorial. My new repository is here.
What are some alternatives?
When comparing wglt_rrouge and tcod-cpp-engine-2022 you can also consider the following projects:
js-rogue-tutorial - A ROT.JS implementation of the libtcod tutorial 2022
rlscript-jsdriver
MiniRogue - A small roguelike written in Godot
roquest
JavaRogueLike
FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang
Roguelike-Tutorial
r-RoguelikeDev-Tutorial-2022 - C# implementation of the r/roguelikedev tutorial
zig-roguelike
rldevtut
roguelike
wglt_rrouge vs js-rogue-tutorial
tcod-cpp-engine-2022 vs rlscript-jsdriver
wglt_rrouge vs MiniRogue
tcod-cpp-engine-2022 vs roquest
wglt_rrouge vs JavaRogueLike
tcod-cpp-engine-2022 vs FTXUI
wglt_rrouge vs roquest
tcod-cpp-engine-2022 vs Roguelike-Tutorial
wglt_rrouge vs r-RoguelikeDev-Tutorial-2022
tcod-cpp-engine-2022 vs zig-roguelike
wglt_rrouge vs rldevtut
tcod-cpp-engine-2022 vs roguelike