wee_alloc
wrend
wee_alloc | wrend | |
---|---|---|
7 | 7 | |
632 | 113 | |
0.0% | - | |
0.0 | 10.0 | |
about 1 year ago | over 1 year ago | |
Rust | Rust | |
Mozilla Public License 2.0 | - |
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wee_alloc
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Rust + WASM + Typescript [+ React]
As a note, you might find some references to use wee_alloc, but it has been unmaintained for some time and shouldn't be used. I'm using the default allocator with the wasm32-wasi target and it works fine, but I don't know if that works with wasm32-unknown-unknown too; if not there's lol_alloc.
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Junior Dev here -- How are we setting up Rust, WASM, and webpack?
Note that the wasm-pack tutorial recommends using the wee_alloc crate. This crate is unmaintained and leaks memory, so it should be avoided. Remove this crate, the default allocator works just fine in WebAssembly.
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Don't use wee_alloc in production code targeting WebAssembly.
It leaks memory: https://github.com/rustwasm/wee_alloc/issues/106
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Need advice on a project involving Webassembly+ web_sys + webgl
Last thing that comes to mind is switching the allocator to wee_alloc. I use it most of the time for wasm projects and it doesn't make too much of a difference in binary size but that always depends on the project and usually saves at least a few kB.
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Developing a cross-platform game for browser, Ios, and Android using rust?
For example, check out wee_alloc.
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Rust on the front-end
wee_alloc, an allocator optimized for small code size.
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#![no_std] with WASI is more complicated than I thought it would be
Ok. Now I need to add in a global allocator. I use wee_alloc since I know it works pretty well with WASM: Cargo.toml
wrend
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A new WebGL rendering library written in Rust
It’s also callable from JavaScript if you don’t want to have to deal with the Rust toolchain. Checkout this directory if you want to see some copyable examples, including raw html and javascript, which is about the lowest barrier to entry you can get I think: https://github.com/austintheriot/wrend/tree/master/examples
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[Media] Announcing wrend, a Rust/Wasm + WebGL2 rendering library (callable from both Rust and JavaScript!)
Major props for https://github.com/austintheriot/wrend/tree/master/examples -- having real examples integrated with different build systems really lowers the barrier to start playing around
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Announcing wrend, a Rust/Wasm + WebGL2 rendering library (callable from both Rust and JavaScript!)
Hi all! Wrend is a wrapper library around raw WebGL2 code. Its goal is to make working with WebGL/WebGL2 more convenient when writing Rust and/or JavaScript/TypeScript code in the browser. Because of a JavaScript-compatible wrapper API around the raw Rust code, wrend is callable from both Rust AND JavaScript, and it includes a strongly typed TypeScript API. Similarly, it is available for download from both crates.io and npm. I initially started this library out of frustration. I love to do creative coding, but I found myself dedicating more and more time and energy to refactoring bad infrastructure rather than working on new creative projects, so I decided to channel that misspent energy instead into a structured library that would give me the unified organization I was looking for and that I could also share with others. Some highlights: wrend provides safe and easy abstraction over requestAnimationFrame calls, making continuous animations as simple as calling start_animating and then holding the returned handle in memory. Stopping is also as easy as dropping the returned renderer handle and/or calling stop_animating. (When working with JavaScript, it’s as simple as calling free() on the the renderer. Taking canvas screenshots is built in, and so is direct recording of the canvas—something invaluable when doing creative coding and sharing the results. Why WebGL and and not WebGPU? While I’m aware that WebGPU is up-and-coming, and I’m very excited for it, and while it is even possible to write right now in Rust, I’m a web developer first and foremost, and I like to share my creations with lots of people. As soon as WebGPU support is stable in mainstream browsers, I will happily redirect my energies :) Wrend is very work in progress, and it’s actually my first Rust library in general, but I decided it was finally time to share what I’m working on with the world. Code: https://github.com/austintheriot/wrend Live Demo Site: https://austintheriot.github.io/wrend/
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My first Rust project, a raytracer based on Ray Tracing in One Weekend book
Demo: https://austintheriot.github.io/wrend/ray-tracer Code: https://github.com/austintheriot/wrend/tree/master/demos/ray_tracer
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Junior Dev here -- How are we setting up Rust, WASM, and webpack?
I think initially I used their autogenerated templates and other's templates as well, but lately, in my own personal projects, I've started rolling my own Webpack config (v5) with WasmPlugPlugin, which seems to work decently well most of the time. Here's one of my recent frontend crates that is fairly standalone and can be copied if you want a starter template that has been recently updated and has a good chance of compiling / working correctly for you with minimal dependencies: https://github.com/austintheriot/wrend/tree/master/examples/vanilla_rs
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[Media] Conway's game of life partially implemented in Rust
Code: https://github.com/austintheriot/wrend/tree/master/demos/game_of_life Demo: https://austintheriot.github.io/wrend/game-of-life
What are some alternatives?
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
sdf-viewer - A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
wasi-libc - WASI libc implementation for WebAssembly
generative-art - Generative Art while learning Rust
cargo-wasi - A lightweight Cargo subcommand to build Rust code for the `wasm32-wasi` target
wasm-pdf - Generate PDF files with JavaScript and WASM (WebAssembly)
create-wasm-app - npm init template for consuming rustwasm pkgs
fluid-simulation-rust - A rewrite of my fluid simulation project entirely in Rust
compiler-builtins - Porting `compiler-rt` intrinsics to Rust
scanner - Document scanning from scratch
wasm-pack - 📦✨ your favorite rust -> wasm workflow tool!
shadertoy-rs - A desktop client for Shadertoy written in Rust