wedge_of_existence
rust-sdl2
wedge_of_existence | rust-sdl2 | |
---|---|---|
2 | 33 | |
2 | 2,614 | |
- | 1.0% | |
0.0 | 6.9 | |
about 3 years ago | 8 days ago | |
Rust | Rust | |
- | MIT License |
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wedge_of_existence
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Input lag in legion implementation vs specs
I've gotten to the part where I'm at a crossroads. I have two projects, one implemented in specs (following the website RLTK tutorial), and one implemented in Legion (from the same author's book).
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Hey Rustaceans! Got an easy question? Ask here (5/2021)!
The currently broken (although the latest commit should work) version is on my github, and the re-work is over here! (as well as a graveyard of unfinished little projects)
rust-sdl2
- Nannou – An open-source creative-coding framework for Rust
- SDL2 issues
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SDL&C Or Wgpu&Rust, for Learning Graphics Programming ?
I don't think that SDL and WGPU are really comparable. You'd be better off comparing SDL to something like Notan or even the SDL bindings for Rust. That said, SDL will have vastly more learning resources than Wgpu or Notan or any Rust alternative. If you know and like rust you can probably use the resources with the Rust SDL bindings.
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Game Lib similar to LWJGL Pygame SDL
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
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How would I connect renderer coded in C and logic coded in rust?
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
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SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
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I would like a simple, but abstracted, drawing library
it seems like what you are looking for is sdl2 bindings
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cannot borrow `renderer` as mutable more than once at a time
Dude. It's literally at most 50 lines of code, the entire project. What kind of documentation do you expect me to write? The library I'm using is this one. I don't know why you'd need to know anything about it since it's purely something that can appear literally anywhere, it's part of the language.
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C++ coders, why do you stick with the language?
*and* SDL2-sys *and* Rust-SDL2
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Hey Rustaceans! Got a question? Ask here! (21/2022)!
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
What are some alternatives?
ruggrogue - A simple web-playable roguelike made with Rust and SDL, with Emscripten for the browser port
winit - Window handling library in pure Rust
aoc-runner-derive
bevy - A refreshingly simple data-driven game engine built in Rust
dirs-rs - a low-level library that provides config/cache/data paths, following the respective conventions on Linux, macOS and Windows
Amethyst - Data-oriented and data-driven game engine written in Rust
rust-peg - Parsing Expression Grammar (PEG) parser generator for Rust
rust-sdl - SDL bindings for Rust
not_snake_game - A snake-inspired game made in Rust using the Bevy game engine.
raylib - A simple and easy-to-use library to enjoy videogames programming
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
Crayon - A small, portable and extensible game framework written in Rust.