webxr-samples
webxr
webxr-samples | webxr | |
---|---|---|
17 | 2 | |
959 | 2,929 | |
2.0% | 0.5% | |
6.3 | 6.2 | |
about 2 months ago | 20 days ago | |
HTML | Bikeshed | |
MIT License | GNU General Public License v3.0 or later |
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webxr-samples
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WebXR wont launch in headset
https://immersive-web.github.io/webxr-samples/ shows VR and AR supported, the demos (https://immersive-web.github.io/webxr-samples/immersive-vr-session.html) show the enter VR button but when I click it the button shakes and temporarily fades out. When the browser isn't configured correctly it says no VR detected
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Self-Hosting VR video
In that case I would start here: https://immersive-web.github.io/webxr-samples/ use something 90%+ ready to go.
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Youtube VR not working.
I've scrolled through so many Microsoft Support pages but none of them are yet to work, so I thought of coming here to get a solution. So basically, I want to watch a Youtube VR video on Microsoft Edge and when I click the headset, a pop-up asks me if I want to allow Youtube to use my headset. I allow it, and on my headset, it shows that startup screen whenever you start up an application in VR, and once it fades in, I'm still have the Microsoft Cliff House. I've tried using Edge Canary and the other version but to no avail. I even tried running various WebXR samples, but whenever I start them up, the button that shows "Exit VR" goes back to "Enter VR" 0.5 seconds later. This leads me to believe that every single WebXR content doesn't work at all. If you have any fix to this, please tell me in the replies and suggest some cool WebXR websites for me to try. Thanks!
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What browser is recommended for Pico and WebXR - If it's the existing Pico 4 browser, is there any setting that need to be adjusted to function with a WebXR/threejs experience?
In your PICO 4, Does this work for you with AR & VR? https://immersive-web.github.io/webxr-samples/
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None of the browsers showing "Allow VR device access" popup?
However, when I try to view WebXR content on browsers (Chrome, Firefox, Opera), none of them show the permissions prompt and just says "VR Not Found". The WebXR part on the browser is working, https://immersive-web.github.io/webxr-samples/ says " Your browser implements the WebXR API and may be able to run Virtual Reality or Augmented Reality experiences if you are using a supported OS and the appropriate hardware." but below that no VR or AR device is detected even though my Vive Pro Eye is up and running SteamVR.
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How do you watch 360° YouTube videos on the Index?
I know Edge and Firefox support WebXR (but WebVR is dead I think) and I was able to Enter VR on some example sites like https://immersive-web.github.io/webxr-samples/ while SteamVR was running. But the Youtube site offers no such thing anymore.
- Rift S 360 youtube video's its dead right?
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Stereoscopic streaming web player?
This can be seen here, or you can view the source here
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Pixel 3 WebXR Supported?
Google pixel 3, android 12 https://immersive-web.github.io/webxr-samples/ has all checks ✅✔️✔️ so I'm unsure what is wrong.
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Unity Mixed Reality Question
I don't have any XR devices on me atm, but the WebXR Sample page suggests AR is supported, which afaik is the same as MR.
webxr
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WebXR
I'm talking about WebXR, which is for some reason the name of the standard developed by W3C.
"As such it may seem like WebXR and OpenXR have a relationship like WebGL and OpenGL, where the web API is a near 1:1 mapping of the native API. This is not the case with WebXR and OpenXR, as they are distinct APIs being developed by different standards bodies."
from https://github.com/immersive-web/webxr/blob/master/explainer...
- Does anyone know how to access bounded-floor geometry in oculus quest?
What are some alternatives?
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
moonrider - 🌕🏄🏿 Surf the musical road among the stars. Side project built by two people in a few months to demonstrate WebXR.
three.js - JavaScript 3D Library.
WebXR-WebGPU-Binding
webxr-raw-camera-access - The repository is MOVING to: https://github.com/immersive-web/raw-camera-access.
dom-overlays - A feature incubation repo for layering DOM content on/in WebXR content. Feature lead: Piotr Bialecki
etherealengine - iR Engine - Bringing us together on the open social spatial web. 🤖 🚀 👓 🕹️ 🧑🏿🚀
blog
marker-tracking - Additions to the WebXR Device API for Marker Tracking. Repo contacts Rik Cabanier and Piotr Bialecki
raw-camera-access - Spec draft: https://immersive-web.github.io/raw-camera-access/. Repository for experimentation around exposing raw camera access through WebXR Device API. Feature leads: Piotr Bialecki, Alex Turner, Nicholas Butko
webxr-linux - Repository containing efforts in getting usable WebXR under Linux
thirdroom - Open, decentralised, immersive worlds built on Matrix