webxr-samples
Samples to demonstrate use of the WebXR Device API (by immersive-web)
marker-tracking
Additions to the WebXR Device API for Marker Tracking. Repo contacts Rik Cabanier and Piotr Bialecki (by immersive-web)
webxr-samples | marker-tracking | |
---|---|---|
17 | 3 | |
959 | 47 | |
2.0% | - | |
6.3 | 0.0 | |
about 2 months ago | over 1 year ago | |
HTML | HTML | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webxr-samples
Posts with mentions or reviews of webxr-samples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-08.
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WebXR wont launch in headset
https://immersive-web.github.io/webxr-samples/ shows VR and AR supported, the demos (https://immersive-web.github.io/webxr-samples/immersive-vr-session.html) show the enter VR button but when I click it the button shakes and temporarily fades out. When the browser isn't configured correctly it says no VR detected
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Self-Hosting VR video
In that case I would start here: https://immersive-web.github.io/webxr-samples/ use something 90%+ ready to go.
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Youtube VR not working.
I've scrolled through so many Microsoft Support pages but none of them are yet to work, so I thought of coming here to get a solution. So basically, I want to watch a Youtube VR video on Microsoft Edge and when I click the headset, a pop-up asks me if I want to allow Youtube to use my headset. I allow it, and on my headset, it shows that startup screen whenever you start up an application in VR, and once it fades in, I'm still have the Microsoft Cliff House. I've tried using Edge Canary and the other version but to no avail. I even tried running various WebXR samples, but whenever I start them up, the button that shows "Exit VR" goes back to "Enter VR" 0.5 seconds later. This leads me to believe that every single WebXR content doesn't work at all. If you have any fix to this, please tell me in the replies and suggest some cool WebXR websites for me to try. Thanks!
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What browser is recommended for Pico and WebXR - If it's the existing Pico 4 browser, is there any setting that need to be adjusted to function with a WebXR/threejs experience?
In your PICO 4, Does this work for you with AR & VR? https://immersive-web.github.io/webxr-samples/
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None of the browsers showing "Allow VR device access" popup?
However, when I try to view WebXR content on browsers (Chrome, Firefox, Opera), none of them show the permissions prompt and just says "VR Not Found". The WebXR part on the browser is working, https://immersive-web.github.io/webxr-samples/ says " Your browser implements the WebXR API and may be able to run Virtual Reality or Augmented Reality experiences if you are using a supported OS and the appropriate hardware." but below that no VR or AR device is detected even though my Vive Pro Eye is up and running SteamVR.
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How do you watch 360° YouTube videos on the Index?
I know Edge and Firefox support WebXR (but WebVR is dead I think) and I was able to Enter VR on some example sites like https://immersive-web.github.io/webxr-samples/ while SteamVR was running. But the Youtube site offers no such thing anymore.
- Rift S 360 youtube video's its dead right?
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Stereoscopic streaming web player?
This can be seen here, or you can view the source here
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Pixel 3 WebXR Supported?
Google pixel 3, android 12 https://immersive-web.github.io/webxr-samples/ has all checks ✅✔️✔️ so I'm unsure what is wrong.
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Unity Mixed Reality Question
I don't have any XR devices on me atm, but the WebXR Sample page suggests AR is supported, which afaik is the same as MR.
marker-tracking
Posts with mentions or reviews of marker-tracking.
We have used some of these posts to build our list of alternatives
and similar projects.
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How to WebAR?
webxr api does have a proposed image tracking but it doesn't seem to be implemented yet https://chromestatus.com/feature/6548327782940672 , although I found a github issue that implied that it worked at some point in the past https://github.com/immersive-web/marker-tracking/issues/7 .
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Best app/engine/framework to get stable image tracking for AR?
Image-based marker tracking is still only in the proposal stage in the WebXR spec: https://github.com/immersive-web/marker-tracking
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Anyone know some free high accuracy images tracking API for WebAR. Thanks.
There is https://github.com/immersive-web/marker-tracking/blob/main/explainer.md, which is the proposed solution for WebXR.
What are some alternatives?
When comparing webxr-samples and marker-tracking you can also consider the following projects:
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
WebXR-WebGPU-Binding
three.js - JavaScript 3D Library.
performance-improvements - A feature-incubation repo for XR-related performance improvements. Feature lead: Trevor F. Smith
webxr-raw-camera-access - The repository is MOVING to: https://github.com/immersive-web/raw-camera-access.
etherealengine - iR Engine - Bringing us together on the open social spatial web. 🤖 🚀 👓 🕹️ 🧑🏿🚀
webxr-linux - Repository containing efforts in getting usable WebXR under Linux
webxr - Repository for the WebXR Device API Specification.
wolvic - A fast and secure browser for standalone virtual-reality and augmented-reality headsets.