webrtc-unreliable
Just enough hacks to get unreliable unordered WebRTC data channels between a browser and a server (by kyren)
draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. (by google)
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webrtc-unreliable | draco | |
---|---|---|
8 | 4 | |
385 | 6,251 | |
0.8% | 1.7% | |
5.7 | 4.5 | |
21 days ago | 4 days ago | |
Rust | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webrtc-unreliable
Posts with mentions or reviews of webrtc-unreliable.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-25.
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could not find tokio in webrtc_unreliable
The Cargo.toml on GitHub has the optional dependency specified correctly.
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How are rust devs doing?
I use WebRTC for multiplayer, and Rust has a great library (webrtc-unreliable) To be fair, C++ has libdatachannel which I like using too.
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What are the differences between UDP and WebSockets, and which type of games benefit from which?
You can, in theory, get UDP-like characteristics out of a different web API - with a WebRTC datachannel configured to be unreliable and unordered. I haven't seen anybody use that API just because it's a pretty big pain to use. The developer of Agar IO called it too hard to use in a HackerNews comment, but nowadays there's simpler libraries than the ones he had in 2016 like webrtc-unreliable and libdatachannel. You still need to run a STUN/TURN server and the integration is easier than it was back then, but still much harder than raw UDP sockets though.
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Shattersong Online - New Rust MMO Browser platformer in development by former Starbound and Wargroove devs
webrtc-unreliable: Provides an async API to a UDP-like transport over WebRTC
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WebRTC.rs
You can do this today with https://github.com/kyren/webrtc-unreliable
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A pure Rust implementation of WebRTC API.
Take a look at webrtc-unreliable. I haven't tried it, but it claims to implement just a simple subset of webrtc to get udp-like functionality.
draco
Posts with mentions or reviews of draco.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-17.
- how can I reduce size of a gltf file for web use?
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How are rust devs doing?
File size is important on the web, so I wanted to use Draco, which doesn't have good support for Rust (though I'm sure clean bindings are possible).
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WebAssembly vs. JavaScript: The Complete Guide
No direct DOM access is a bit of a pain, you're definitely not going to write your whole app in WASM anytime soon - it makes for decently good modules though, for example the Draco 3D geometry library provides a nice and clean WASM encoder/decoder module.
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webVR ThreeJS games, hosting assets, cost-effective solutions?
This is not a direct solution to your problem. But you could use a compression tool like https://github.com/google/draco to reduce the total filesize.
What are some alternatives?
When comparing webrtc-unreliable and draco you can also consider the following projects:
datachannel-rs - Rust wrappers for libdatachannel
meshlab - The open source mesh processing system
ozz-animation - Open source c++ skeletal animation library and toolset
PCL - Point Cloud Library (PCL)
FirebaseRTC - Codelab for building a WebRTC Video chat application using Firebase Cloudstore.
PhysicsFS - PhysFS++ is a C++ wrapper for the PhysicsFS library.
webrtc - A pure Rust implementation of WebRTC
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.
hashlink - An updated version of linked-hash-map and friends
gpr - General Purpose Raw image format
webrtc-unreliable vs datachannel-rs
draco vs meshlab
webrtc-unreliable vs ozz-animation
draco vs PCL
webrtc-unreliable vs FirebaseRTC
draco vs PhysicsFS
webrtc-unreliable vs webrtc
draco vs meshoptimizer
webrtc-unreliable vs turbulence
draco vs ozz-animation
webrtc-unreliable vs hashlink
draco vs gpr