webgpu-headers
vault
webgpu-headers | vault | |
---|---|---|
4 | 3 | |
325 | 70 | |
2.5% | - | |
7.2 | 9.6 | |
7 days ago | 3 months ago | |
C | Rust | |
BSD 3-clause "New" or "Revised" License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webgpu-headers
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New Vulkan Documentation Website
There's standardized C API which is both implemented by Dawn and wgpu.rs:
https://github.com/webgpu-native/webgpu-headers/blob/main/we...
...and this standardized API would also enable other independent native implementations.
There's even thought put into the API being extensible via 'struct chaining', this is how the native implementations also accept SPIRV shader bytecode instead of just WGSL shader source code.
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I want to talk about WebGPU
The API definition exists:
https://github.com/webgpu-native/webgpu-headers/blob/main/we...
The next missing piece is a standard window system glue API for WASI though.
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The current state of GPU API's and why I wish V-EZ hadn't died.
At first it was for only web, but browsers implement it using compiled code (C++/Rust) and you can use the implementation directly. Wgpu is for Firefox, Dawn is for Chrome. There is a C header for them: https://github.com/webgpu-native/webgpu-headers/blob/main/webgpu.h.
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Learn Wgpu
> Wgpu actually has C bindings to allow you to write C/C++ code with it, as well as use other languages that interface with C. That being said, wgpu is written in Rust, and it has some convenient Rust bindings that don't have to jump through any hoops. On top of that, I've been enjoying writing in Rust.
Why the bloat when this exist? https://github.com/webgpu-native/webgpu-headers
vault
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How is the Koofr Vault config protected from unauthorized access?
Thank you for explaining. For others: The Vault repo is here.
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I want to talk about WebGPU
You can check out Koofr Vault. The engine is written in Rust and the web frontend is written in TypeScript and React.
https://github.com/koofr/vault
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Encryption
Client-side encryption is achieved using an rclone-compatible web client called Koofr Vault. The client is open source. Previously, they'd recommend users use rclone or another 3rd-party app to encrypt their files before uploading to Koofr.
What are some alternatives?
wgpu-native - Native WebGPU implementation based on wgpu-core
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project
misc - Clippings
wgpu - Cross-platform, safe, pure-rust graphics api.
learn-wgpu - Guide for using gfx-rs's wgpu library.
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
learnopengl-examples - Examples from learnopengl.com, implemented using Sokol libraries.
Vulkan-Docs - The Vulkan API Specification and related tools
game-engine-3d - Planimeter Game Engine 3D
WebKit - Home of the WebKit project, the browser engine used by Safari, Mail, App Store and many other applications on macOS, iOS and Linux.