webaudio-examples
PixiJS
webaudio-examples | PixiJS | |
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39 | 116 | |
1,192 | 42,610 | |
1.2% | 1.0% | |
5.1 | 9.9 | |
about 1 month ago | 1 day ago | |
HTML | TypeScript | |
Creative Commons Zero v1.0 Universal | MIT License |
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webaudio-examples
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How to Create an Audio Visualizer using Nextjs
In this article, we'll explore three essential terms in the Web Audio API for our project. For more in-depth information, visit MDN Docs.
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Mobile Web Audio: Removing Media Controls from Notifications Tray
Exhausted and having tried out various approaches without much success, I decided to give Web Audio API a try. While it appeared slightly harder to work with, I was frankly running out of options. All that said, moving from HTML5 Audio to Web Audio API involved quite a fair bit of changes and experimentation.
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Tone.js and the Web Audio API
MDN Web Audio Doc
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Web FM synthesizer made with HTML5
I found the wikipedia article [1] on the subject to be helpful to understand a little bit whats going on here.
I wonder if there's more performant wasm implementations that can interface with the WebAudio API [2]? Quick search brings up things like [3]
[1] https://en.wikipedia.org/wiki/Frequency_modulation_synthesis
[2] https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_A...
[3] https://github.com/a-cordier/wasm-audio
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Creating a Cyberpunk-Themed Music Player with React, Web Audio API, and Canvas
Feel free to refer to the official documentation to learn more about the Web Audio API.
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JavaScript Web APIs Series: Audio and Video APIs
You can see details on how to implement this API in your application, including the interfaces that it extends, the necessary permissions, browser compatibility, and much more on its MDN page.
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Generating sound in modern Web Audio API
As part of my effort to remake my old Artsy demo in more modern JavaScript, I decided to start with the music player. The original Amiga demo from 1993 used the SoundTracker MOD format, but my remake from 2013 uses an MP3 file, which was a bit of a cheat. Playing an MP3 is efficient and requires almost zero code, but it's not very interesting. Also, it requires loading several megabytes of data. So I decided to try to make a MOD player from scratch, using only the Web Audio API
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How to Use Rust Code in a JavaScript Worklet (Without wasm-pack)
After taking a good look through the Web Audio API documentation, I decided that the best way for my synthesizer to output sound to the speakers was through the use of the AudioWorkletNode combined with an AudioWorkletProcessor. This combination of two nodes would allow me to generate audio in a background thread which could then be played through the speakers.
- I want to recreate this piano website
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Introduction to Web Audio API
Let us take a look at various concepts behind Web Audio API.
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
butterchurn - Butterchurn is a WebGL implementation of the Milkdrop Visualizer
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
standardized-audio-context - A cross-browser wrapper for the Web Audio API which aims to closely follow the standard.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
audioworklet-polyfill - 🔊 Polyfill AudioWorklet using the legacy ScriptProcessor API.
react-canvas - High performance <canvas> rendering for React components
particle-emitter - A particle system for PixiJS
A-Frame - :a: Web framework for building virtual reality experiences.
emsdk - Emscripten SDK
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
sound - WebAudio API playback library, with filters. Modern audio playback for modern browsers.
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.