vx_bevy
🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy. (by Game4all)
bevy_roguelike
roguelike system implemented using bevy (by tomuxmon)
vx_bevy | bevy_roguelike | |
---|---|---|
2 | 2 | |
250 | 26 | |
- | - | |
6.7 | 0.0 | |
2 months ago | 26 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vx_bevy
Posts with mentions or reviews of vx_bevy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-10.
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Procedurally generating terrain (Voxels)?
in the vx_bevy repo the voxels are generated in the meshing mod using the block-mesh and custom buffers library (you can see a simple example here).
bevy_roguelike
Posts with mentions or reviews of bevy_roguelike.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-05.
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Looking for someone to code with
I was developing a game with Bevy some time ago. But sadly have no time to contribute to it at this time. It still uses Bevy 0.9. Also, I have started some "thing (tm)" related to XML transformation. If that would be your jazz you could grab something like this and have a stab at it :).
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
What are some alternatives?
When comparing vx_bevy and bevy_roguelike you can also consider the following projects:
block-mesh-rs - Generate voxel block meshes in Rust.
xml-mut - xml mutation language resembling sql
bevy-examples - Shaders and other small Bevy examples
bevy-parallax - Parallax background plugin for Bevy
rust-chess-3d - Learning Rust+Bevy using tutorials
bevy_async_task - Ergonomic abstractions to async programming in Bevy for all platforms.
timely-defuse - A mobile game for GitHub GameOff 2022
bevy-mouse-tracking - A plugin for effortless mouse tracking in the bevy game engine.
bevy_sprite_animation - A simple 2d sprite animation plugin for the bevy game engine
gdnative - Rust bindings for Godot 3
bevy_xml - Bevy XML Parser
vx_bevy vs block-mesh-rs
bevy_roguelike vs xml-mut
vx_bevy vs bevy-examples
bevy_roguelike vs bevy-parallax
bevy_roguelike vs rust-chess-3d
bevy_roguelike vs bevy_async_task
bevy_roguelike vs timely-defuse
bevy_roguelike vs bevy-mouse-tracking
bevy_roguelike vs bevy_sprite_animation
bevy_roguelike vs gdnative
bevy_roguelike vs bevy_xml