vulkanalia
screen-13
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vulkanalia | screen-13 | |
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1 | 10 | |
234 | 231 | |
- | - | |
8.3 | 8.8 | |
11 days ago | 16 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vulkanalia
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Yet Another Vulkan Tutorial: A Full Port of vulkan-tutorial.com to Rust
It is a full port (with 3 bonus chapters!) of https://vulkan-tutorial.com, a well-known C++ based Vulkan tutorial by Alexander Overvoorde. This means both the text of the tutorial as well as the code have been rewritten to use my low-level Vulkan bindings for Rust (https://github.com/KyleMayes/vulkanalia). Like the original, every chapter in my port of the tutorial has full example code.
screen-13
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Best rendering crate
Check out Screen 13; write shaders and use the render graph to run them easily. Resources can be created individually or as part of an automatic pool. Lots of examples, fully documented. Triangle is 100 lines including shaders.
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Point light shadow mapping use cube maps
I'd like to share what I've learned over the last week while adding a point light shadow mapping example to Screen 13, my Vulkan rendering engine.
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ggez Falling Sand Simulation: Best way to draw massive amount of individual pixels every frame
This example in Screen 13 uses pixel shaders for a spilled-paint effect; which is similar to moving sand through advection. If you want to focus on compute and pixel shaders which update buffers and display images on the screen: this engine is really well suited.
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Getting started with rust today... what libraries should I use ?
https://github.com/attackgoat/screen-13 is an easy-to-use render graph which allows you to run shaders and handle resources with very little code. As the author, I would recommend it!
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Good graphical library? (not looking for game engine)
Screen 13 is an easy to use render graph library - it doesn't have opinions on your shader code or render passes and can be easy to use kind of like a modern OpenGL. Runs where Vulkan runs: Windows/Mac/Linux/Mobile - no web.
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Please suggest high quality render library
Have you considered Screen 13?
- Screen 13 joins the ray tracing club with release v0.3!
- What is the most basic way to display a window (in Linux)
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Screen-13 Update
I take it this will show up at https://github.com/attackgoat/screen-13/releases and the announcement just pre-empted it?
What are some alternatives?
ash - Vulkan bindings for Rust
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
vulkano - Safe and rich Rust wrapper around the Vulkan API
MarkovJunior - Probabilistic language based on pattern matching and constraint propagation, 153 examples
yakui - yakui is a declarative Rust UI library for games
FallingSandJava - Falling Sand Simulation implemented in Java. Every pixel is simulated every frame and has its own state and intrinsic motivations.
vulkan-tutorial-rust - Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
notan - Cross-platform multimedia layer
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
miniquad - Cross platform rendering in Rust