vulkan_ray_tracing_minimal_abstraction
Lift
vulkan_ray_tracing_minimal_abstraction | Lift | |
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2 | 1 | |
71 | 30 | |
- | - | |
2.1 | 1.8 | |
about 1 year ago | almost 3 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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vulkan_ray_tracing_minimal_abstraction
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Are there any good c examples?
This raytracing sample is all in C.
- Is there a comprehensive developer's guide about the new Vulkan RT extensions?
Lift
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[Media] 100% Rust path tracer running on CPU, GPU (CUDA), and OptiX (for denoising) using one of my upcoming projects. There is no C/C++ code at all, the program shares a single rust crate for the core raytracer and uses rust for the viewer and renderer.
Awesome stuff! I did something similar for my master thesis using C++, Vulkan's Ray tracing extension, and Optix for denoising called Lift. It would be very cool if you could show a comparison between cuda and vulkan.
What are some alternatives?
3D-Raycaster-Engine - OpenGL Raycaster written in C.
hello_opengl - My "Hello World" for OpenGL.
vk-bootstrap - Vulkan Bootstrapping Iibrary
Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application
ascii-raytrace - ray tracing on the command line
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
xash3d-fwgs - Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
c-ray - c-ray is a small, simple path tracer written in C
CUDA.jl - CUDA programming in Julia.
vkbasicapp
PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8