vscode-wgsl
VsCode Syntax highlight for WGSL files (by PolyMeilex)
linon
Non-Linear Ray Casting on the web, and on your desktop too (by niklaskorz)
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vscode-wgsl | linon | |
---|---|---|
1 | 1 | |
73 | 16 | |
- | - | |
5.4 | 4.5 | |
3 months ago | 7 months ago | |
TypeScript | TeX | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vscode-wgsl
Posts with mentions or reviews of vscode-wgsl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-25.
-
Is WGSL a good choice?
IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin
linon
Posts with mentions or reviews of linon.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Runtime shader compilation with wgpu?
I'm injecting user defined functions into my WGSL shader code at runtime for my wgpu nonlinear ray casting project. The relevant function is at https://github.com/niklaskorz/linon/blob/b87a0c1915eaa6fb0061ca9ba8b43482d831f724/src/application.rs#L438
What are some alternatives?
When comparing vscode-wgsl and linon you can also consider the following projects:
naga - Universal shader translation in Rust
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
wgsl.vim - WGSL syntax highlight for vim
meshweaver - 3D rendering engine in Rust and WebGPU
gpuweb - Where the GPU for the Web work happens!
3D-Raycaster-Engine - OpenGL Raycaster written in C.
vange-rs - Rusty Vangers clone
baryon - Fast prototyping 3D engine
gpgpu-rs - Simple experimental async GPGPU framework for Rust
learn-wgpu - Guide for using gfx-rs's wgpu library.