vs-threading VS ComputeSharp

Compare vs-threading vs ComputeSharp and see what are their differences.

vs-threading

The Microsoft.VisualStudio.Threading is a xplat library that provides many threading and synchronization primitives used in Visual Studio and other applications. (by microsoft)

ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀 (by Sergio0694)
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vs-threading ComputeSharp
8 38
955 2,543
1.2% -
9.4 9.8
1 day ago 18 days ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vs-threading

Posts with mentions or reviews of vs-threading. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.

ComputeSharp

Posts with mentions or reviews of ComputeSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-27.

What are some alternatives?

When comparing vs-threading and ComputeSharp you can also consider the following projects:

.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

AsyncBridge - A library to help bridge C# async method execution from synchronous methods, such as in Windows Forms and ASP.NET.

raylib - A simple and easy-to-use library to enjoy videogames programming

AsyncLock - An async/await-friendly lock for .NET, complete with asynchronous waits, safe reëntrance, and more.

CSharp-Unity-Compute-Shader - Create compute shaders for Unity with C#.

AspNetIdentity - ASP.NET Identity for ASP.NET 4.x applications

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

Open.ChannelExtensions - A set of extensions for optimizing/simplifying System.Threading.Channels usage.

SharpDX

dotnet - .NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation.

VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.