void-break VS godot-mrpas

Compare void-break vs godot-mrpas and see what are their differences.

godot-mrpas

GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm (by matt-kimball)
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void-break godot-mrpas
1 2
2 25
- -
1.8 1.1
over 2 years ago about 1 year ago
GDScript GDScript
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

void-break

Posts with mentions or reviews of void-break. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-02.
  • Hacktoberfest 2021, PR #1
    2 projects | dev.to | 2 Oct 2021
    So happy, that it i wanted to remake the whole thing in the Godot Game Engine, to expand on it, as i hit a major roadblock in the PICO-8 project, namely tokens. The "engine" has several hard limits on your code (to invoke oldschool programming challanges and feels) and one of them is the infamous 8192 tokens. I struck it several times during the development, cut it back a few times, but decided that a small scope may just be better for the project, and left it after a few little updates, and turned to the Godot remake.

godot-mrpas

Posts with mentions or reviews of godot-mrpas. We have used some of these posts to build our list of alternatives and similar projects.
  • Godot User For 7DRL
    1 project | /r/roguelikedev | 2 Mar 2023
    So, after the conclusion of 7DRL, I wrote a reusable implementation the 'MRPAS' algorithm in GDScript. It should be easy to drop in to your project, so you might considering using it when you get to that point in your project: https://github.com/matt-kimball/godot-mrpas
  • Field of View implementation for Godot
    1 project | /r/roguelikedev | 22 Mar 2022
    I've made a demo project using the module available here on github. There are instructions for use through the README. I've also submitted it to the Godot Asset Library, but that submission is still pending approval.

What are some alternatives?

When comparing void-break and godot-mrpas you can also consider the following projects:

godot-platformer-2d - 2d Metroidvania-inspired game for the 2019 GDquest Godot Kickstarter course project.

OneMoreLevel - A turn-based Roguelike game made with Godot engine.

clock_mage - A platformer-roguelike entry for the MyLittleRogueLikeJam1

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InfiniteShooter - A simplistic shooter made with the Godot engine.

Into-the-Corpse - A small and incomplete roguelike game

gpsx - Godot PSX higher-accuracy shaders