vkQuake
daggerfall-unity
vkQuake | daggerfall-unity | |
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58 | 302 | |
1,532 | 2,574 | |
- | - | |
9.2 | 9.5 | |
about 1 year ago | 5 days ago | |
C | C# | |
GNU General Public License v3.0 only | MIT License |
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vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
daggerfall-unity
- Daggerfall Unity 1.0.0 Release
- Daggerfall Unity 0.16.2 Release Candidate
- Daggerfall Unity 0.16.0 Release Candidate
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I want to play daggerfall but as a non-pc player I’m having trouble with the controls, any advice?
You can get it from Daggerfall Unity's official website, dfworkshop.net. There should be a link to the download page at the top.
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How do i instal Daggerfall on my Mac?
If you're trying to install DFU, go to their latest release, download the mac version, and do not use the GOG cut, it is apparently incredibly bugged, messes with a lot of mods, and using either the bethesda website's download or the steam version for the original game files (both are free) skirts around some bug that comes with the GOG cut. I don't know what the GOG cut even is, but I've seen almost every mod on the Nexus say it's bugged and to not use it, so idk. If you don't care about mods, you will. Daggerfall is a Bethesda game, so you're bound to mod it to hell and back.
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Skyrim and oblivion quest marker supremists when they learn their game has unmarked quest
Yes! Here's their website
- Horse won’t sprint
- Help with letters
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Starfield's Procedural Tech Ideas Are built on Daggerfalls Success - Walking the Walk
Alternatively, check out Daggerfall Unity.
- Daggerfall Unity 0.15.3 Beta
What are some alternatives?
ironwail - High-performance QuakeSpasm fork
openmw-android - OpenMW for Android
Quakespasm - Extra bloaty junk to modernise stuff a bit.
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
yquake2 - The Yamagi Quake II client
Elysium - Elysium is a visually focused list that is fully featured with hundreds of new additions and optional Creation Club support—extending the base setup with Enai Siaion's full suite of gameplay overhauls as well as various new quests and encounters. (6GB+ of VRAM Required.)
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
redguard-unity - Main repository containing the Unity project and the wiki
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
OpenLara - Classic Tomb Raider open-source engine
vivanewvegas-wabbajack - A Wabbajack port of the Viva New Vegas modding guide.