vivanewvegas-wabbajack
donut
vivanewvegas-wabbajack | donut | |
---|---|---|
926 | 11 | |
20 | 384 | |
- | 0.0% | |
5.8 | 0.0 | |
over 1 year ago | over 1 year ago | |
C++ | ||
MIT License | GNU General Public License v3.0 only |
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vivanewvegas-wabbajack
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WSIB with $60 in steam credit
Fallout: New Vegas is great, but I'd strongly advise doing even your first playthrough with a decent Vanilla+ Modlist, it will take an hour or so to set up, but it's so worth it. I could never get past the first 2-3 hours, before I played it with this Modlist. The game already started feeling old when it came out (technology-wise) and this fixes it almost completely.
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[FNV] How do you guys determine load order?
That’s the thing with Vortex, you can’t manually manage your plugin load order. Some people find it easier for new modders, but I think it’s detrimental to creating a good modlist. I’d recommend looking through Viva New Vegas and possibly consider switching form Vortex to Mod Organizer 2.
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Y'all know any good Mod configuration menus?
I recommend following Viva New Vegas This will tell you how to use MO2, along with making your game be stable and work properly.
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Hell, I love this game but it's unplayable
Follow Viva New Vegas up until the User Interface Section, then skip to the final steps for the load order.
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Help with some modding [FNV]
Grab MO2, install mod with it, learn how to use it here
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I need help with some mods
Follow Viva New Vegas, you need a bunch of prerequisites to make them work correctly and you may as well make your game more stable for 5% more work on the way. Stop after the Gameplay section unless you want the rest of the mods.
- Hate to go against my man Boone for sunglasses
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Load order optimization for Oblivion, Skyrim, Fallout games, etc. - Any hope?
For best results ensure you follow a GOOD modding guide as a starting point. For FNV, you absolutely need to follow Viva New Vegas (https://vivanewvegas.github.io/). FO3 and TTW have guides by the same author.
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Odd Half Lag
However I do recommend following Viva New Vegas for general bug fixes, if you want a purely vanilla playthrough, stop at the User Interface section of the guide.
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Will I be able to play FNV on my laptop? In canyourunit I don't meet either the recommended or the minimum for F3, but I do meet the minimum for FNV, but it doesn't say anything about the recommended specs, so that's why I don't know. I'll drop my specs in the comments.
If it can run Witcher 3 I doubt it can't also run FNV. If you do get the game make sure to get the performance mods + bugfixes from Viva New Vegas.
donut
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Lessons from Open-Source Game Projects
donut - Simpson's Hit & Run clone. C++, OpenGL, SDL2
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PS1/PS2 recommendations
There's actually a native PC port of Simpsons Hit and Run available now: https://github.com/plowteam/donut
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Wanted: People who know C++ and VitaSDK
The source code to Simpsons Hit and Run is already publicly available minus the assets.
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What old game should be remade with 2021 graphics?
https://github.com/plowteam/donut Here it is.
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Banned from Donut because "nobody cares about Linux"
"Ah ok so you don't have much experience in Linux I understand, I might see if I can get @RossComputerGuy or another friend to lend a hand to send in a patch to fix it :)"
What are some alternatives?
wabbajack - An automated Modlist installer for various games.
bounties - Repository to start bounties for new Vita projects. (Discord Server: https://discord.gg/PyCaBx9 )
wabbajack-autodownload - Automates downloading a Wabbajack mod list without a premium Nexus account
Thrive - The main repository for the development of the evolution game Thrive.
NVSE - New Vegas Script Extender (NVSE)
openmw - OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.
openmw
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU