vivanewvegas-wabbajack
Thrive
vivanewvegas-wabbajack | Thrive | |
---|---|---|
926 | 110 | |
20 | 2,607 | |
- | 2.1% | |
5.8 | 9.9 | |
over 1 year ago | 5 days ago | |
C# | ||
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vivanewvegas-wabbajack
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WSIB with $60 in steam credit
Fallout: New Vegas is great, but I'd strongly advise doing even your first playthrough with a decent Vanilla+ Modlist, it will take an hour or so to set up, but it's so worth it. I could never get past the first 2-3 hours, before I played it with this Modlist. The game already started feeling old when it came out (technology-wise) and this fixes it almost completely.
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[FNV] How do you guys determine load order?
That’s the thing with Vortex, you can’t manually manage your plugin load order. Some people find it easier for new modders, but I think it’s detrimental to creating a good modlist. I’d recommend looking through Viva New Vegas and possibly consider switching form Vortex to Mod Organizer 2.
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Y'all know any good Mod configuration menus?
I recommend following Viva New Vegas This will tell you how to use MO2, along with making your game be stable and work properly.
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Hell, I love this game but it's unplayable
Follow Viva New Vegas up until the User Interface Section, then skip to the final steps for the load order.
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Help with some modding [FNV]
Grab MO2, install mod with it, learn how to use it here
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I need help with some mods
Follow Viva New Vegas, you need a bunch of prerequisites to make them work correctly and you may as well make your game more stable for 5% more work on the way. Stop after the Gameplay section unless you want the rest of the mods.
- Hate to go against my man Boone for sunglasses
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Load order optimization for Oblivion, Skyrim, Fallout games, etc. - Any hope?
For best results ensure you follow a GOOD modding guide as a starting point. For FNV, you absolutely need to follow Viva New Vegas (https://vivanewvegas.github.io/). FO3 and TTW have guides by the same author.
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Odd Half Lag
However I do recommend following Viva New Vegas for general bug fixes, if you want a purely vanilla playthrough, stop at the User Interface section of the guide.
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Will I be able to play FNV on my laptop? In canyourunit I don't meet either the recommended or the minimum for F3, but I do meet the minimum for FNV, but it doesn't say anything about the recommended specs, so that's why I don't know. I'll drop my specs in the comments.
If it can run Witcher 3 I doubt it can't also run FNV. If you do get the game make sure to get the performance mods + bugfixes from Viva New Vegas.
Thrive
- Was, um Himmels willen, ist das? Super aggressiver Käfer.
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5.5M Spore users have uploaded some 191M creations and counting
For Spore, there is Thrive, an attempt at an open-source replacement: https://revolutionarygamesstudio.com/
- help i tried making a pig!
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Saving Error
Yes, it is a known issue: https://github.com/Revolutionary-Games/Thrive/issues/4156
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ALIEN(Artificial Life Environment) is an artificial life simulator based on a specialized physics and rendering engine in CUDA. It is designed to simulate digital organisms embedded in artificial ecosystems and to mimic conditions for (pre-)biotic evolution. It's also free, and open sourced.
Going to look into that, thanks. I've tried Thrive which I guess is more game orientated.
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Thrive 0.6.2 Release Trailer
Try here: https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.6.2
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What game is the prime example of "Great Idea but terrible execution" ?
Thrive is another spore inspired game... but expect a long development time. The steam version supports development but I think there is a free version on their website.
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anti symmetry bug in multicellular
The video you posted shows this issue: https://github.com/Revolutionary-Games/Thrive/issues/3197 In fact I refer to that exact video in the issue when describing what seems likely to be the problem.
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Does anyone know why this happens?
The later stages are included as prototypes. This is a known issue in the game incorrectly calculating the compounds needed to reproduce and as such the bars don't match with what actually happens: https://github.com/Revolutionary-Games/Thrive/issues/3908
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Whats the point in evolving?
Well, welcome here :) The game is free if you want to go to our github :) https://github.com/Revolutionary-Games/Thrive
What are some alternatives?
wabbajack - An automated Modlist installer for various games.
GodotPckTool - Standalone tool for extracting and creating Godot .pck files
wabbajack-autodownload - Automates downloading a Wabbajack mod list without a premium Nexus account
Battle-Cats-Save-File-Editor - Battle Cats Save File Editor made in C# that requires root/rooted emulator and a PC
NVSE - New Vegas Script Extender (NVSE)
donut - Open source reimplementation of The Simpsons: Hit & Run
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
GodotMono-InfiniteTerrain
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
ThriveMods - Official and example Thrive mods
openmw