viewtouch
CnC_Remastered_Collection
viewtouch | CnC_Remastered_Collection | |
---|---|---|
12 | 22 | |
156 | 18,058 | |
2.6% | 0.0% | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
viewtouch
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POS for a small restaurant
Created a long time ago by a really cool Redditor: https://www.viewtouch.com/
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W. Richard (Rich) Stevens
I am a software development manager. I have purchased and awarded every software developer whom I didn't fire after a week or two with a complete set of the books authored and typeset by W. Richard Stevens. My code, GPL'd nearly ten years ago, represents my life's work and is replete with the code found in Rich Stevens' books. I am very proud that I was able to help the programmers I hired to be better programmers and to help them write better code because they were able to rely upon what Rich Stevens was able to pass on to them.
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Local BBQ chain. Simple menu display.
And why are they not running [Point of Sale on Raspberry Pi](https://www.viewtouch.com) ?
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Pi400 running dual 15.6' touchscreen in car entertainment system.
Chipsee makes an [all in one 15.6 display](http://www.viewtouch.com/) which will do this much more easily, much more attractively and at less cost than this.
- What's the best POS to use for a restaurant?
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/u/EugeneMosher describes creating Point of Sale system and improvements made over the years
Per his website it would appear he did, as "ViewTouch provides 24/7 phone support and training, updates and backup." So, you know, good, but why not just mention "Yeah I'm doing this through my company that does in fact provide support" rather than "I've been doing this for 35 years"? What am I meant to take from that other than "My software doesn't go down" which sends the message that he's not planning for failure. The worst part of this, then, is that that's not actually the case and this was an opportunity for him to advertise his business rather than just dribbling his highly-experienced balls in the guy's mouth.
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I created this point of sale system for restaurants and hospitality. The All-In-One has a 15.6" touchscreen running a Raspberry Pi Compute Module 4L and is made by Chipsee in Bejing, China. I'm helping a friend install it in a restaurant on the St. Lawrence River where he is the Executive Chef.
I didn't realize the code was GPL but just found it at https://github.com/ViewTouch/viewtouch, which has lots of information. Awesome!
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POS system using QT (SQLite Embedded & Azure SQL sync)
The source code is available via https://github.com/ViewTouch/viewtouch
- It’s been fourteen years since the first touch screen phone was introduced, and we still can’t accurately tap a body of text where we want to make an edit or correction in what we typed.
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Are there actually any software that's free as in freedom but not free as in beer?
ViewTouch point of sale offers the use of the software at no cost but does charge $49 a month for 24/7 support.
CnC_Remastered_Collection
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Well it’s happened again…
That's just a clone game though. And the originals were actually made open source with the release of the remaster.
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Is it possible to see the code of 90s computer games?
Not most, but quite a few legendary ones were released in a "source available engine, paid maps" kind of way. Check out Id Software's github for a couple versions of DOOM, Quake and Wolfenstein. EA has released Command & Conquer's source code (here).
- i found kanes dog
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RedEdit 98 Pro Is Back After 25 years...
You could just look through the source code and see if you can spot anything though.
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How to smooth and spread A* paths for an RTS
If anyone curious about some historic examples here is the pathfinding code from the C&C/Red Alert games
>The path algorithm works by following a LOS path to the target. If it collides with an impassable spot, it uses an Edge following routine to get around it. The edge follower moves along the edge in a clockwise or counter clockwise fashion until finding the destination spot. The destination is determined by Find_Path. It is the first passable that can be reached (so it will handle the doughnut case, where there is a passable in the center of an unreachable area).
https://github.com/electronicarts/CnC_Remastered_Collection/...
https://github.com/electronicarts/CnC_Remastered_Collection/...
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Silicon Valley layoffs aren’t just a cost-cutting measure. They’re a culture reset.
That being said bespoke development being done badly is the source of horror stories. It's like old games C++ being notoriously "horrible garbage hacks" and yet, code like this or this is very well documented and not bad.
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OpenRA: Open-source RTS game engine for games such as Command and Conquer
What do you more than this? https://github.com/electronicarts/CnC_Remastered_Collection
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Mod creator here - having trouble updating a mod on the steam workshop
I merged the upstream branch of the source code into my mod branch, did a new build, moved teh required files into the mod folder and confirmed the mod worked locally.
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The source code to Wipeout has been released / leaked. "For educational and preservation purposes."
The source is wrapped up in DLLs so it can run in their frontend, but all of the old game source is there: https://github.com/electronicarts/CnC_Remastered_Collection
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Creationist Claims I Don't Understand: The Necessity For a Wholly (or Mostly) Functional Genome
As a specific example, the code for the Command & Conquer video games was released by Electronic Arts awhile back. Looking at some of the code for C&C: Red Alert (https://github.com/electronicarts/CnC_Remastered_Collection/tree/master/REDALERT), I was struck by how many comments were included. For example, this is a snippet from one of the source files (HOUSE.CPP):
What are some alternatives?
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
materials - Bonus materials, exercises, and example projects for our Python tutorials
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
gnuradio - GNU Radio – the Free and Open Software Radio Ecosystem
proposals - Tracking WebAssembly proposals
SQLite-sync.com - AMPLI-SYNC is a framework for synchronizing data between a Sqlite database and an MS SQL/MySQL/Oracle/PostgreSQL database. With this framework your application can work completely offline (Airplane Mode), then perform an automated Bidirectional Synchronization when an internet connection becomes available.
cncra2yr - Unofficial C&C: Red Alert 2 Yuri's Revenge soaked in WINE and Snapped for Linux
OpenPapyrus - Sophisticated ERP, CRM, Point-Of-Sale, etc. Open source now. This system is developed since 1996.
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
cannonball - Cannonball: An Enhanced OutRun Engine