CnC_Remastered_Collection
Vanilla-Conquer
CnC_Remastered_Collection | Vanilla-Conquer | |
---|---|---|
22 | 28 | |
18,058 | 319 | |
0.0% | 2.2% | |
0.0 | 7.1 | |
over 1 year ago | 12 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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CnC_Remastered_Collection
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Well it’s happened again…
That's just a clone game though. And the originals were actually made open source with the release of the remaster.
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Is it possible to see the code of 90s computer games?
Not most, but quite a few legendary ones were released in a "source available engine, paid maps" kind of way. Check out Id Software's github for a couple versions of DOOM, Quake and Wolfenstein. EA has released Command & Conquer's source code (here).
- i found kanes dog
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RedEdit 98 Pro Is Back After 25 years...
You could just look through the source code and see if you can spot anything though.
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How to smooth and spread A* paths for an RTS
If anyone curious about some historic examples here is the pathfinding code from the C&C/Red Alert games
>The path algorithm works by following a LOS path to the target. If it collides with an impassable spot, it uses an Edge following routine to get around it. The edge follower moves along the edge in a clockwise or counter clockwise fashion until finding the destination spot. The destination is determined by Find_Path. It is the first passable that can be reached (so it will handle the doughnut case, where there is a passable in the center of an unreachable area).
https://github.com/electronicarts/CnC_Remastered_Collection/...
https://github.com/electronicarts/CnC_Remastered_Collection/...
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Silicon Valley layoffs aren’t just a cost-cutting measure. They’re a culture reset.
That being said bespoke development being done badly is the source of horror stories. It's like old games C++ being notoriously "horrible garbage hacks" and yet, code like this or this is very well documented and not bad.
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OpenRA: Open-source RTS game engine for games such as Command and Conquer
What do you more than this? https://github.com/electronicarts/CnC_Remastered_Collection
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Mod creator here - having trouble updating a mod on the steam workshop
I merged the upstream branch of the source code into my mod branch, did a new build, moved teh required files into the mod folder and confirmed the mod worked locally.
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The source code to Wipeout has been released / leaked. "For educational and preservation purposes."
The source is wrapped up in DLLs so it can run in their frontend, but all of the old game source is there: https://github.com/electronicarts/CnC_Remastered_Collection
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Creationist Claims I Don't Understand: The Necessity For a Wholly (or Mostly) Functional Genome
As a specific example, the code for the Command & Conquer video games was released by Electronic Arts awhile back. Looking at some of the code for C&C: Red Alert (https://github.com/electronicarts/CnC_Remastered_Collection/tree/master/REDALERT), I was struck by how many comments were included. For example, this is a snippet from one of the source files (HOUSE.CPP):
Vanilla-Conquer
- AI hit one of my obelisks while the deploy animation was going. Sent me ~1,000,00 power into the red. Deploying a GDI barracks fixed it later. Has anyone else seen this before?
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Any way to play on a MacBook Pro?
You can try experimental projects such as Vanilla Conquer so you can play C&C1 and RA1. https://github.com/TheAssemblyArmada/Vanilla-Conquer
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Error trying to run CnCNet (C&C) on Linux Mint
There's also a project called Vanilla Conquer which is a perfect port of the originals based on open source code released with the remaster but it's not been packaged so it has to be built from source.
- i found kanes dog
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C&C: "Red Alert" and "Tiberian Dawn"s Linux ports added to Luxtorpeda
u/d10sfan has added Vanilla Conquer source port for Command & Conquer: Red Alert and Command & Conquer: Tiberian Dawn which are part of Command & Conquer Remastered Collection to Luxtorpeda repos. Thanks to that, native Linux ports of those games can be played as Steam games.
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Command & Conquer: Tiberian Dawn's Linux port added to Luxtorpeda for Steam
The title is misleading, OpenRA is not a linux port of Tiberian Dawn or Red Alert for that matter, its a fan clone game. Vanilla Conquer is a proper linux port of the original games based on the source code released for the remaster.
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PSX Red Alert appreciation post
https://github.com/TheAssemblyArmada/Vanilla-Conquer is an open source build of the original C&C and Red Alert based on the source code released for the remaster. It needs the data from the original games but they are freeware and can be found dotted around the internet.
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C&C Red Alert Remastered Map Editor
Neutral being uncapturable is probably due to https://github.com/TheAssemblyArmada/Vanilla-Conquer/issues/668 this bug because if I recall correctly, the neutral is considered to be allied to all other houses even if other houses aren't allied with them.
- Games I can contribute too.
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Need help playing Red Alert on a Chromebook
I think so. I think you just have to download the binary from the releases thing and then follow the instructions here . There's also a Discord server if you need more help.
What are some alternatives?
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
cnc-ddraw - GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic games for better compatibility with Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines
proposals - Tracking WebAssembly proposals
OpenSAGE - OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
cncra2yr - Unofficial C&C: Red Alert 2 Yuri's Revenge soaked in WINE and Snapped for Linux
em-dosbox - An Emscripten port of DOSBox
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
Thyme - An open source re-implementation of Generals : Zero Hour written in C++.
cannonball - Cannonball: An Enhanced OutRun Engine
CNC-Ultimate-Collection-Fixed-Launchers - Fixed launchers for the games in Origin's Command and Conquer: The Ultimate Collection. Re-enables command-line parameters for the games, adds in some missing registry keys, and adds in some community patches automatically.