CnC_Remastered_Collection
cannonball
CnC_Remastered_Collection | cannonball | |
---|---|---|
22 | 10 | |
18,058 | 603 | |
0.0% | - | |
0.0 | 0.0 | |
over 1 year ago | 4 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | - |
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CnC_Remastered_Collection
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Well it’s happened again…
That's just a clone game though. And the originals were actually made open source with the release of the remaster.
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Is it possible to see the code of 90s computer games?
Not most, but quite a few legendary ones were released in a "source available engine, paid maps" kind of way. Check out Id Software's github for a couple versions of DOOM, Quake and Wolfenstein. EA has released Command & Conquer's source code (here).
- i found kanes dog
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RedEdit 98 Pro Is Back After 25 years...
You could just look through the source code and see if you can spot anything though.
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How to smooth and spread A* paths for an RTS
If anyone curious about some historic examples here is the pathfinding code from the C&C/Red Alert games
>The path algorithm works by following a LOS path to the target. If it collides with an impassable spot, it uses an Edge following routine to get around it. The edge follower moves along the edge in a clockwise or counter clockwise fashion until finding the destination spot. The destination is determined by Find_Path. It is the first passable that can be reached (so it will handle the doughnut case, where there is a passable in the center of an unreachable area).
https://github.com/electronicarts/CnC_Remastered_Collection/...
https://github.com/electronicarts/CnC_Remastered_Collection/...
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Silicon Valley layoffs aren’t just a cost-cutting measure. They’re a culture reset.
That being said bespoke development being done badly is the source of horror stories. It's like old games C++ being notoriously "horrible garbage hacks" and yet, code like this or this is very well documented and not bad.
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OpenRA: Open-source RTS game engine for games such as Command and Conquer
What do you more than this? https://github.com/electronicarts/CnC_Remastered_Collection
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Mod creator here - having trouble updating a mod on the steam workshop
I merged the upstream branch of the source code into my mod branch, did a new build, moved teh required files into the mod folder and confirmed the mod worked locally.
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The source code to Wipeout has been released / leaked. "For educational and preservation purposes."
The source is wrapped up in DLLs so it can run in their frontend, but all of the old game source is there: https://github.com/electronicarts/CnC_Remastered_Collection
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Creationist Claims I Don't Understand: The Necessity For a Wholly (or Mostly) Functional Genome
As a specific example, the code for the Command & Conquer video games was released by Electronic Arts awhile back. Looking at some of the code for C&C: Red Alert (https://github.com/electronicarts/CnC_Remastered_Collection/tree/master/REDALERT), I was struck by how many comments were included. For example, this is a snippet from one of the source files (HOUSE.CPP):
cannonball
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OutRun – Open-source, privacy oriented, outdoor fitness tracker
I knew I couldn't be the only one. Does this serve as a consolation prize, though? https://github.com/djyt/cannonball
- CannonBall: The Enhanced OutRun Engine
- 🏁 𝕆𝕌𝕋ℝ𝕌ℕ (1986) Art, brings back a lot of memories
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Racing multicade PC build need to find roms
Also, there's a couple of re-engineered Outrun implementations that would be worth a look - here's Cannonball, and there's apparently another one come out recently.
- As a child, what were your favourite video games?
- Car games on Linux?
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I feel very privileged that I can hop into my red Ferrari and go for a drive while I work from home
Sometimes I like to fire up Cannonball, turn off the time limit, and just cruise to some Magical Sound Shower.
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I had two grandstand scrambles. one works fine, the other was beyond saving. So it became the multicade!
Might be Cannonball, which is an engine that plays Outrun.
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Add CRT shader to OpenGL program
Im messing around with cannonball: https://github.com/djyt/cannonball
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Take Two issues DMCA takedown of reverse engineered GTA 3/Vice City
Example: https://github.com/djyt/cannonball/wiki. This is a re-implementation of OutRun. It quite obviously is built around very careful study of the original assembly language, and all the code has been carefully translated, or rewritten, into C++. But to someone like Take Two, it truly doesn't matter if you wrote C++ that closely resembled their raw assembly or not. They'd send the DMCA regardless.
What are some alternatives?
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
quark-shaders - A repository of GLSL #150 pixel shaders for use with byuu's Higan emulation package.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
re3 - Fuck you, Take Two
proposals - Tracking WebAssembly proposals
cncra2yr - Unofficial C&C: Red Alert 2 Yuri's Revenge soaked in WINE and Snapped for Linux
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
ra2 - A Red Alert 2 mod for the OpenRA game engine
viewtouch - ViewTouch Point of Sale (PoS) - official
hostile-takeover - Open Source Real Time Strategy game based on Warfare Incorporated
dmca - Repository with text of DMCA takedown notices as received. GitHub does not endorse or adopt any assertion contained in the following notices. Users identified in the notices are presumed innocent until proven guilty. Additional information about our DMCA policy can be found at