vgtk VS contrast_renderer

Compare vgtk vs contrast_renderer and see what are their differences.

vgtk

A declarative desktop UI framework for Rust built on GTK and Gtk-rs (by bodil)
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vgtk contrast_renderer
14 4
1,038 63
- -
0.0 6.1
about 2 years ago 3 months ago
Rust Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vgtk

Posts with mentions or reviews of vgtk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-14.
  • Rust: State of GUI, December 2022 – KAS blog
    15 projects | news.ycombinator.com | 14 Dec 2022
    A pretty fun Rust GUI experienc is vgtk[0], which is doing a bunch of macro magic to give a "we're coding in React" vibe to GTK+. I don't really have a specific thing I want to code in a native GUI at the moment but if I did I think this would be the most tempting for me.

    [0]: https://github.com/bodil/vgtk/

  • Code bloat has become astronomical
    2 projects | /r/programming | 26 Sep 2022
    a stateful GUI markup language is react. it is not yet the case that react-like code works for desktop, though there are cool examples like vgtk https://github.com/bodil/vgtk
  • Vgtk - A declarative desktop ui framework for rust built on gtk and gtk-rs
    1 project | /r/github_trends | 19 Jun 2022
  • A declarative desktop UI framework for Rust built on GTK and GTK-rs
    2 projects | /r/programming | 6 Jun 2022
    from what i gather from https://github.com/bodil/vgtk/issues/78, you're better off using realm
    1 project | /r/patient_hackernews | 28 May 2022
    1 project | /r/hackernews | 28 May 2022
    1 project | /r/Boiling_Steam | 28 May 2022
    5 projects | news.ycombinator.com | 28 May 2022
    I'm always curious to see these projects, because I've been experimenting with a React renderer for the GJS bindings for a while. It's frustrating because GTK "feels like" it's so close to being able to support a vdom/declarative paradigm, but the devil is in the details.

    The simple use-cases like "Window > Box > Label" are easy to get going. The more complex widgets like Stack/Grid/TreeView ... aren't.

    This project seems to have the same issue: https://github.com/bodil/vgtk/issues/40

    This is made more difficult now GTK4 has removed the Container base class, so there's no longer a unified interface for adding children (although it had caveats in the first place).

    I totally get the GTK view that (presumably) specific widgets are more intuitive with specific add/remove APIs (like the grid - one doesn't really "appendChild" to a grid).

    It just feels like: if there was a consistent container API comparable to the web's appendChild approach, a vdom/declarative approach would require only a very light wrapper. Without it, I keep coming back to the idea of implementing wrapper widgets that expose that consistent API instead. And that's just not something I want to maintain - effectively duplicating each GTK widget for the purpose of making it fit into a tree model.

    It's also a problem of trying to wrap richer functionality (pack_start and pack_end) into a simpler set (append only) of course.

    So I don't know exactly what my point is :) Perhaps cautioning the reader that the simplicity of the approach comes with a catch.

  • Hacker News top posts: May 28, 2022
    5 projects | /r/hackerdigest | 28 May 2022
    A declarative desktop UI framework for Rust built on GTK and GTK-rs\ (23 comments)
  • Newbie here. Just finished reading the book. What now?
    5 projects | /r/rust | 12 Jan 2022
    Build your own To-do List Application in Rust: https://bodil.lol/vgtk/

contrast_renderer

Posts with mentions or reviews of contrast_renderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • WebGPU Fundamentals
    7 projects | news.ycombinator.com | 15 Apr 2023
    This is true, but there is a lot more to the story. For one, WebGPU does not (yet) support mesh shaders, though it may later as an extension. For two, consider a glyph such as "o" that has two contours. Real triangulation generates a mesh that only generates triangles between the outer and inner contours, and mesh shaders aren't good at that. There are techniques (cover and stencil) that draw twice, incrementing and decrementing a winding number stored in the stencil buffer (see contrast renderer[1] for a clean modern implementation), but it does require nontrivial tracking on the CPU side, and can result in lots of draw calls to switch between the cover and stencil stages unless sophisticated batching is done.

    Compute shaders avoid all these problems and work on WebGPU 1.0 today.

    [1]: https://github.com/Lichtso/contrast_renderer

  • Rust: State of GUI, December 2022 – KAS blog
    15 projects | news.ycombinator.com | 14 Dec 2022
    Thanks!

    You can also checkout the "feature/ui" branch in GIT [1] to get the UI framework prototype.

    [1]: https://github.com/Lichtso/contrast_renderer/tree/feature/ui

  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022

What are some alternatives?

When comparing vgtk and contrast_renderer you can also consider the following projects:

neon - Neon: Serverless Postgres. We separated storage and compute to offer autoscaling, branching, and bottomless storage.

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

headway - Self-hostable maps stack, powered by OpenStreetMap.

nanovgXC - Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL

orbtk - The Rust UI-Toolkit.

glyphy - GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language.

areweguiyet - A website built for the Rust community

vger-rs - 2D GPU renderer for dynamic UIs

piet - An abstraction for 2D graphics.

msdfgen - Multi-channel signed distance field generator

Relm4 - Build truly native applications with ease!

wxRust2 - re-exploration Rust binding to wx