vectroid.gb
gb-studio
vectroid.gb | gb-studio | |
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1 | 126 | |
- | 8,133 | |
- | - | |
- | 9.8 | |
- | about 21 hours ago | |
C | ||
- | MIT License |
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vectroid.gb
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Playable Quotes for Game Boy
Very interesting concept as well as technical execution by encoding the whole thing into the PNG pixels :)
Also cool to see myself featured there, so in case you need another homebrew game with access to the source try https://gitlab.com/BonsaiDen/vectroid.gb
gb-studio
- GB Studio: Slopes in Platform Scenes
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Not only Unity...
GB-Studio (MIT/C) https://github.com/chrismaltby/gb-studio
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What’s up with people pretending to die after drinking the grimace shake?
I doubt it was intentional. They hired a studio to make a retro style game and they probably just happened to hire one specializing in gb development. There's a lot of good tools now like https://www.gbstudio.dev/
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How to Manage Technical Debt 📉
👾 Software - GB Studio. I spent a large part of my childhood playing Tetris and Micro Machines on my Gameboy. Now anyone can create Gameboy games with a drag-and-drop editor.
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Best source for writable carts for homebrew?
Very cool! Maybe you can make a pixel art style portfolio of your work that runs on a GB cart and a rom to share around? Do you know about GBStudio?
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Grimace birthday game
No, it's an actual game boy game built using GB Studio, that's the point, that it's compatible with any device capable of running GB games, including original hardware! :)
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GB Studio: Drag and drop retro game creator for GameBoy
It actually does interpret bytecode, you can see the opcode definitions here https://github.com/chrismaltby/gb-studio/blob/1f995a976bd3aa...
The trick is that a lot of the heavier stuff is implemented in assembly and this is mostly used for lighting scripting (from what I understand).
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Learn to code
Me when gameboy studio exists: https://www.gbstudio.dev/
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any resources for expanding on ECS?
If you ever want to just play around with gameboy stuff, GB Studio is much simpler, but only supports building certain types of games, since it's a no-coding kind of thing.
What are some alternatives?
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
pokered - Disassembly of Pokémon Red/Blue
mgbdis - Game Boy ROM disassembler with RGBDS compatible output
pvsneslib - PVSnesLib : A small, open and free development kit for the Nintendo SNES
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
gbdk-go - Experimental Go binding for GBDK(GameBoy Development Kit). You can develop GameBoy software using Go!
awesome-dos - Curated list of references for development of DOS applications.
rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
awesome-gbadev - A curated list of Game Boy Advance development resources
hUGEDriver - An easy-to-use, fast, tracker-based, public domain sound driver for Game Boy homebrew
rg353m-godot - Repository for running Godot on the RG353M