gb-studio
awesome-gbadev
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gb-studio | awesome-gbadev | |
---|---|---|
126 | 25 | |
8,121 | 896 | |
- | 3.3% | |
9.8 | 5.5 | |
about 21 hours ago | 3 months ago | |
C | ||
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gb-studio
- GB Studio: Slopes in Platform Scenes
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Not only Unity...
GB-Studio (MIT/C) https://github.com/chrismaltby/gb-studio
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What’s up with people pretending to die after drinking the grimace shake?
I doubt it was intentional. They hired a studio to make a retro style game and they probably just happened to hire one specializing in gb development. There's a lot of good tools now like https://www.gbstudio.dev/
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How to Manage Technical Debt 📉
👾 Software - GB Studio. I spent a large part of my childhood playing Tetris and Micro Machines on my Gameboy. Now anyone can create Gameboy games with a drag-and-drop editor.
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Best source for writable carts for homebrew?
Very cool! Maybe you can make a pixel art style portfolio of your work that runs on a GB cart and a rom to share around? Do you know about GBStudio?
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Grimace birthday game
No, it's an actual game boy game built using GB Studio, that's the point, that it's compatible with any device capable of running GB games, including original hardware! :)
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GB Studio: Drag and drop retro game creator for GameBoy
It actually does interpret bytecode, you can see the opcode definitions here https://github.com/chrismaltby/gb-studio/blob/1f995a976bd3aa...
The trick is that a lot of the heavier stuff is implemented in assembly and this is mostly used for lighting scripting (from what I understand).
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Learn to code
Me when gameboy studio exists: https://www.gbstudio.dev/
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any resources for expanding on ECS?
If you ever want to just play around with gameboy stuff, GB Studio is much simpler, but only supports building certain types of games, since it's a no-coding kind of thing.
awesome-gbadev
- Game Boy Advance Development
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We launched our game today! There's a digital and physical release. Link to the free demo in the comments.
If you are GBAdev curious, join us on the GBAdev Discord.. It's a great community of nice people of all dev levels who love the GBA.
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I asked my partner today why he thought he was able to finish our game but not any of the other games he worked on solo.
There are lots of forums online. The GBAdev Discord has a matchmaking channel to help people build teams.
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We're doing a physical release of our game.
Thank you! We've got some stuff on how we made the game in the GBAdev forum. My partner has info on the sound engine and assembler he built for the game on his site.. It's all open source. Feel free to dm me questions here or join us on the GBAdev Discord. We want to help grow the retro community so don't hesitate to reach out.
- Is there a tutorial on how to create own GBA Cartridges ?
- Ciao, sono Kenobit! Lavoro con i videogiochi da una vita (giornalista/traduttore/musicista/streamer) e sto organizzando ZONA WARPA, la festa del videogioco ribelle e itinerante. Riprendiamoci i videogiochi! AMA!
- Development Resources for Game Boy Advance
- Game Boy Advance development resources
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How difficult is it to make a game for a gameboy advance
An amazing resource to learn about the GBA is TONC. At the start I read it many times to wrap my head around the hardware, and I still consult it often when I forget stuff. Also here you can find (probably) all the tools worth using. Make sure to join the gbadev discord too, people there are extremely helpful!
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GBA development resources
gbadev.net has a lot of resources, and their discord server has even more
What are some alternatives?
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
awesome-cpp - A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
pokered - Disassembly of Pokémon Red/Blue
awesome-falsehood - 😱 Falsehoods Programmers Believe in
mgbdis - Game Boy ROM disassembler with RGBDS compatible output
gba-link-connection - 🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is providing multiplayer support to homebrew games.
pvsneslib - PVSnesLib : A small, open and free development kit for the Nintendo SNES
rpp-backup - This repo is for Red++ v3, which is the latest playable version. The repo for v4 is not in a playable state at the moment, but dev will be resuming soon.
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
Bulletproof-Front-End-Resource-List - All the resources you will need to learn and become a professional Front-End Developer!
gbdk-go - Experimental Go binding for GBDK(GameBoy Development Kit). You can develop GameBoy software using Go!
GBA-video - A bunch of tomfoolery with game boy advance roms.