veccentric VS maths-rs

Compare veccentric vs maths-rs and see what are their differences.

veccentric

Tiny 2D vector library. Inspired by p5.js's p5.Vector. (by micouy)

maths-rs

Linear algebra library for graphics and gamedev. (by polymonster)
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veccentric maths-rs
1 1
7 52
- -
5.0 4.7
over 2 years ago about 1 month ago
Rust Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

veccentric

Posts with mentions or reviews of veccentric. We have used some of these posts to build our list of alternatives and similar projects.

maths-rs

Posts with mentions or reviews of maths-rs. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing veccentric and maths-rs you can also consider the following projects:

nalgebra - Linear algebra library for Rust.

Math PHP - Powerful modern math library for PHP: Features descriptive statistics and regressions; Continuous and discrete probability distributions; Linear algebra with matrices and vectors, Numerical analysis; special mathematical functions; Algebra

cgmath-rs - A linear algebra and mathematics library for computer graphics.

algebra - means completeness and balancing, from the Arabic word الجبر

vector - A high-performance observability data pipeline.

specs-blit - 🤹‍ 2D sprite rendering extension for the specs ECS system

GLM - OpenGL Mathematics (GLM)

emerald - A 2D rust game engine focused on portability.

notecalc3 - NoteCalc is a handy calculator trying to bring the advantages of Soulver to the web.

hlslpp - Math library using hlsl syntax with SSE/NEON support