var-monad
apecs
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var-monad | apecs | |
---|---|---|
- | 4 | |
2 | 381 | |
- | - | |
0.0 | 7.3 | |
over 1 year ago | about 1 month ago | |
Haskell | Haskell | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
var-monad
We haven't tracked posts mentioning var-monad yet.
Tracking mentions began in Dec 2020.
apecs
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I want to make a game in Haskell to surprise my boyfriend, but don’t know where to start.
There's an apecs-gloss tutorial here that is a simple Shmup.
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New Haskell ebook: Learn Haskell by building a blog generator
The apecs paper and associated shoot 'em up game tutorial
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Looking for projects that make heavy use of IntMap which have benchmarks
apecs uses IntMaps all over the place and is benchmarked. They're the most common backing data structure for Components I'd say.
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Unity Patents ECS
Example of ECS that was published on GitHub before this patent was even filed: https://github.com/jonascarpay/apecs.git
What are some alternatives?
contravariant - Haskell 98 contravariant functors
frpnow
record - Anonymous records
ImperativeHaskell - Proof that Haskell can look and act like an imperative language.
safe-exceptions - Safe, consistent, and easy exception handling
effect-monad - Provides 'graded monads' and 'parameterised monads' to Haskell, enabling fine-grained reasoning about effects.
hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)
distributed-closure - Serializable closures for distributed programming.
extensible-effects - Extensible Effects: An Alternative to Monad Transformers
auto - Haskell DSL and platform providing denotational, compositional api for discrete-step, locally stateful, interactive programs, games & automations. http://hackage.haskell.org/package/auto
selective - Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically