use-cannon
👋💣 physics based hooks for @react-three/fiber (by pmndrs)
office
By wilcoschoneveld

Nutrient - The #1 PDF SDK Library
Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.
nutrient.io
featured
use-cannon | office | |
---|---|---|
10 | 1 | |
2,827 | 10 | |
0.4% | - | |
5.6 | 0.0 | |
12 months ago | over 3 years ago | |
TypeScript | TypeScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
use-cannon
Posts with mentions or reviews of use-cannon.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-10.
-
Why react-three-rapier does not use worker like use-cannon
I'm using rapier physics lib in my own project, and i did that using workers too, i refered this repository https://github.com/pmndrs/use-cannon and when i saw the similar project to use physics lib into react-three-fiber but with rapier https://github.com/pmndrs/react-three-rapier, i notice that they don't use workers... There is some reason to not use workers with rapier? Weren't we supposed to use physics on workers for performance reasons?
-
Create a First Person Movement in React Three Fiber - Part 2
For this example we are going to use Reac Three Cannon a specific library to create physics. You can use Rapier, another cool library, but is under development right now.
-
3D web - Cannon physics - web3 serie
"Cannon" is the rigid body physics engine who includes simple collision detection, various body shapes, contacts, friction and constraints.
- About gamedev in JS / ThreeJS
-
How to prevent camera from entering cubes
I'm trying to build a maze using react-three/fiber and react-three/cannon. I've added first person controls using this Minecraft Sandbox and a layout very similar to the example on the react-three/cannon Github page, just with more boxes acting as walls. But, instead of stopping at the boxes/walls, the camera moves directly in and through the larger ones and tumbles over the smaller ones. Any idea how to prevent this?
-
Noob Here! I need help to figure out how use physics with three and react fiber
you use this library: [@react-three/cannon](https://github.com/pmndrs/use-cannon)
-
Challenges of a web VR throwing game
Since I'm a big Poimandres fan I looked into react-xr, and it was very easy to get a first WebXR project up and running. Unfortunately, there are many dependencies in the ecosystem which slowed me down: react-xr is built on top of react-three-fiber which is built on top of Three.js, and physics is enabled by use-cannon which is built on top of cannon-es. For a long time I was running into issues and helping fix them with a couple of pull requests, and ultimately it was preventing me from working on the actual project. Still, Poimandres is a great community and I got a lot of inspiration from the content being shared in the discord.
-
[AskJS] Why don't they make JavaScript multi-threaded?
I'd be really curious to hear how you'd refactor a library like use-cannon? The primary challenge with it's development is exactly the issue that the other commenter described: building the API bridge between the WW and the main thread. I have been thinking about this for at least a full year and I haven't come up with a better way to structure the code - yet this seems like an ideal use case for a webworker.
-
Advice: Three.js vs. Babylon.js - choosing the right 3D javascript library
There’s https://github.com/pmndrs/use-cannon for R3F physics too.
-
I'm a bit stuck.
physics are easy, here's a 60 loc arkanoid using use-cannon: https://codesandbox.io/s/sweet-babbage-66cd7
office
Posts with mentions or reviews of office.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-11.
-
Challenges of a web VR throwing game
The result is a virtual reality experience built with BabylonJS which you can play at https://office.wilcoschoneveld.com/. In this post, I would like to share the challenges I ran into while building it. First, I describe the development process by talking about the technology used, the game plan, level design, and physics work. Next, I dive deep into my attempts to create a great user experience for throwing objects in VR. Finally, I present some tips for debugging a web VR project like mine. Also, the game is open source and can be found on GitHub. Thanks for taking a look!
What are some alternatives?
When comparing use-cannon and office you can also consider the following projects:
react-three-rapier - 🤺 Rapier physics in React
cannon-es - 💣 A lightweight 3D physics engine written in JavaScript.
WebXR-emulator-extension - INACTIVE - WebXR emulator extension
self-parking-car-evolution - 🧬 Training the car to do self-parking using a genetic algorithm
xr - 🤳 VR/AR for react-three-fiber
react-three-fiber - 🇨🇠A React renderer for Three.js
three.js - JavaScript 3D Library.
ammo.js - Direct port of the Bullet physics engine to JavaScript using Emscripten
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
use-cannon vs react-three-rapier
office vs cannon-es
use-cannon vs cannon-es
office vs WebXR-emulator-extension
use-cannon vs self-parking-car-evolution
office vs xr
use-cannon vs react-three-fiber
office vs three.js
use-cannon vs WebXR-emulator-extension
office vs ammo.js
use-cannon vs xr
office vs BabylonJS

Nutrient - The #1 PDF SDK Library
Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.
nutrient.io
featured