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office | react-xr | |
---|---|---|
1 | 12 | |
10 | 1,933 | |
- | 2.0% | |
0.0 | 6.4 | |
almost 3 years ago | 3 months ago | |
TypeScript | TypeScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
office
Posts with mentions or reviews of office.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-11.
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Challenges of a web VR throwing game
The result is a virtual reality experience built with BabylonJS which you can play at https://office.wilcoschoneveld.com/. In this post, I would like to share the challenges I ran into while building it. First, I describe the development process by talking about the technology used, the game plan, level design, and physics work. Next, I dive deep into my attempts to create a great user experience for throwing objects in VR. Finally, I present some tips for debugging a web VR project like mine. Also, the game is open source and can be found on GitHub. Thanks for taking a look!
react-xr
Posts with mentions or reviews of react-xr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-01.
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My own collection so far :)
I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.
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I need a push in the right direction
there's also a VR layer that makes previously complex things so easy https://github.com/pmndrs/react-xr
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Having trouble deciding on a stack?
I'm a pure threejs afficionado myself, but r3f also has some good things going for it: https://github.com/pmndrs/react-xr
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Three.js learning process
as an example, these are AR/VR components that allow you to build apps in minutes because all the hard parts have been taken take of, for instance gestures: https://github.com/pmndrs/react-xr
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VR - React Library?
I havenโt played with it, but if I was going to Iโd start here https://github.com/pmndrs/react-xr
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How to create cross device compatible WebXR experiences
React-XR for leveraging the WebXR API (e.g VR Headset + controllers) & React-Three-Drei which has useful functions for creating WebGL content.
- Help with 360 panoramic view of an image
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Best options to build WebAR app? (Marker and Markerless)
React three fiber is amazing for building 3d on the web, and has an XR canvas https://github.com/pmndrs/react-xr
- Push Notifications, WebXR, and better PWA support coming to iOS
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Does React-three-fiber improve how ThreeJS and React work together or is it more designed to give a react-like experience (components) within threejs?
Their docs and examples are beautiful and make it so easy to get started. As a web dev myself, the transition was pretty easy, since it was as simple as "swapping dom out for threejs objects". You get the react "engine" around it for free. Super fun for game development. (even with WebXR support https://github.com/pmndrs/react-xr)
What are some alternatives?
When comparing office and react-xr you can also consider the following projects:
cannon-es - ๐ฃ A lightweight 3D physics engine written in JavaScript.
react-three-fiber - ๐จ๐ญ A React renderer for Three.js
WebXR-emulator-extension - WebXR emulator extension
use-cannon - ๐๐ฃ physics based hooks for @react-three/fiber
react-three-next - React Three Fiber, Threejs, Nextjs starter
mind-ar-js - Web Augmented Reality. Image Tracking, Face Tracking. Tensorflow.js
gltfjsx - ๐ฎ Turns GLTFs into JSX components
Echo-VR-Haptics - Bhaptic feedback support for echo arena
opus-recorder - A library for encoding and decoding web audio as OggOpus.
mathjs - An extensive math library for JavaScript and Node.js
office vs cannon-es
react-xr vs react-three-fiber
office vs WebXR-emulator-extension
react-xr vs WebXR-emulator-extension
office vs use-cannon
react-xr vs react-three-next
react-xr vs mind-ar-js
react-xr vs use-cannon
react-xr vs gltfjsx
react-xr vs Echo-VR-Haptics
react-xr vs opus-recorder
react-xr vs mathjs