urde
botw
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urde | botw | |
---|---|---|
31 | 13 | |
569 | 1,437 | |
1.6% | 3.2% | |
6.7 | 6.3 | |
4 months ago | 3 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
urde
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A link to the Past [ Pc Port]
Metaforce for Metroid Prime is a thing that nobody ever seems to notice exists: https://axiodl.com/
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ELI5: Why is it such a big deal if source code is leaked?
Without source code, someone would have to dig through the 1s and 0s and try to piece together how the developers put together all the algorithms and such in the first place. There are some tools to make this easier, but most of the time it's like solving a completely white jigsaw puzzle with a billion pieces. Check out the "Metaforce," discord where they're decompiling/reverse engineering Metroid Prime if you're curious what this type of project looks like.
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Metroid Prime isn't quite ready, but it's getting close.
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ELI5 Why is it so hard for modders to port games to pc
Here's a link to the github where you can set it up yourself and also has links to the discord: https://github.com/AxioDL/metaforce
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Metroid Prime in 4K. Thardus battle. Amazing. What a game.
Or go a little further with MetaForce: https://github.com/AxioDL/metaforce/
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[Wii]Metroid Prime controls very frustrating. Any suggestions?
Primehack (here's the downloader/auto-updater) is pretty much the definitive way to play it at the moment (at least until Metaforce goes into beta). Keyboard/mouse controls, dual stick analog controls, original Wii controls, plenty of QOL features, full HD, it's great!
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Metroid Prime Non-JIT Engine metaforce compiles for iPad
Main page: https://axiodl.com
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Which one do you prefer: Original NTSC Prime lore, or the revised PAL/Trilogy lore?
After playing Trilogy since it came out, I recently played through the original GCN version using Metaforce (a reverse engineering of Prime to run natively on PC) and realized IMHO that the lore was soooo much better. Ignoring entries with plotholes that had later been fixed, the way the Chozo lore was written was a lot more verbose and felt like I was really reading words written by an ancient, transcendent civilization. It was sort of abstract and seemed like the author was peering back from beyond the void to leave behind a message, while the new versions feel a bit plain.
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Well, I know what my plans are this evening
Metaforce (formerly known as URDE)
- Metaforce - open source (MIT) Metroid Prime engine re-implementation with Linux, Mac and Windows support
botw
- The Legend of Zelda: Breath of the Wild Decompilation Project
- The Legend of Zelda Breath of The Wild PC Port
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Is it possible that someone may port the games on his own and will upload them like unofficial ports someday or do you think apple will step in?
I beg to differ, there is currently a project to decompile Breath the Wild. The goal of this project is for understanding the game’s mechanics, not to create an executable file, but if someone really wanted to and didn’t care about the legal ramifications they absolutely could reverse engineer the source code of a game
- In-Progress Clean-Room Implementation of the Legend of Zelda: Breath of the Wild
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
There is a decomp of Breath of the Wild but the dev says is not for playing is just to understanding the game code and how it was made https://botw.link/
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backporting TotK to Wii U hardware
I've been inspired by the BotW disassembly (see https://github.com/zeldaret/botw) as well as the success in backporting Sonic Mania to the Wii U (https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U). So clearly this is something that's doable. The only minor complication is that this will require soldering a bit more RAM into the Wii U, I already did this myself when I made a portable Wii U a few years ago; should be no problem for anyone with even a modest background in EE. You would of course also need a soft-modded Wii U and external HDD to run the game; there are plenty of tutorials on how to do this.
- BOTW code
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Code oversight causes Star Fragments not to spawn 1.67% of the time
I was browsing the BOTW decompilation project here to better understand how Star Fragments spawn. I've noticed when I'm waiting for Star Fragments on top of Dueling Peaks, for example, occasionally one doesn't spawn when it "should".
- Decompilation of the Legend of Zelda: Breath of the Wild
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Is anyone working on a The Legend of Zelda Ocarina of Time PORT now that it has been completely decompiled??
I think they are working on that. Unless I'm misunderstanding this page
What are some alternatives?
metroid-prime-randomizer - Metroid Prime item randomizer
oot - Decompilation of The Legend of Zelda: Ocarina of Time
ghidra - Ghidra is a software reverse engineering (SRE) framework
GPU-Viewer - A front-end to glxinfo, vulkaninfo, clinfo and es2_info - Linux
JoyCon-Driver - A vJoy feeder for the Nintendo Switch JoyCons and Pro Controller
JustDecompile Engine - The decompilation engine of JustDecompile
D3DTest - A simple DirectX 11 Hello World
botw - Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
dolphin - Dolphin fork intended to give Metroid Prime Trilogy mouselook controls
DellG5SE-Fan-Linux - The Dell G5SE-5505 laptop isn't working with usual fan managers, this script is a basic alternative