urde
A native reimplementation of the Metroid Prime engine (by AxioDL)
metroid-prime-randomizer
Metroid Prime item randomizer (by BashPrime)
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urde | metroid-prime-randomizer | |
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31 | 2 | |
570 | 35 | |
1.6% | - | |
6.1 | 7.5 | |
3 days ago | over 2 years ago | |
C++ | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
urde
Posts with mentions or reviews of urde.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-13.
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A link to the Past [ Pc Port]
Metaforce for Metroid Prime is a thing that nobody ever seems to notice exists: https://axiodl.com/
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ELI5: Why is it such a big deal if source code is leaked?
Without source code, someone would have to dig through the 1s and 0s and try to piece together how the developers put together all the algorithms and such in the first place. There are some tools to make this easier, but most of the time it's like solving a completely white jigsaw puzzle with a billion pieces. Check out the "Metaforce," discord where they're decompiling/reverse engineering Metroid Prime if you're curious what this type of project looks like.
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Metroid Prime isn't quite ready, but it's getting close.
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ELI5 Why is it so hard for modders to port games to pc
Here's a link to the github where you can set it up yourself and also has links to the discord: https://github.com/AxioDL/metaforce
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Metroid Prime in 4K. Thardus battle. Amazing. What a game.
Or go a little further with MetaForce: https://github.com/AxioDL/metaforce/
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[Wii]Metroid Prime controls very frustrating. Any suggestions?
Primehack (here's the downloader/auto-updater) is pretty much the definitive way to play it at the moment (at least until Metaforce goes into beta). Keyboard/mouse controls, dual stick analog controls, original Wii controls, plenty of QOL features, full HD, it's great!
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Metroid Prime Non-JIT Engine metaforce compiles for iPad
Main page: https://axiodl.com
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Which one do you prefer: Original NTSC Prime lore, or the revised PAL/Trilogy lore?
After playing Trilogy since it came out, I recently played through the original GCN version using Metaforce (a reverse engineering of Prime to run natively on PC) and realized IMHO that the lore was soooo much better. Ignoring entries with plotholes that had later been fixed, the way the Chozo lore was written was a lot more verbose and felt like I was really reading words written by an ancient, transcendent civilization. It was sort of abstract and seemed like the author was peering back from beyond the void to leave behind a message, while the new versions feel a bit plain.
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Well, I know what my plans are this evening
Metaforce (formerly known as URDE)
- Metaforce - open source (MIT) Metroid Prime engine re-implementation with Linux, Mac and Windows support
metroid-prime-randomizer
Posts with mentions or reviews of metroid-prime-randomizer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-10.
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Are there any good Metroid Prime mods/hacks?
Is this the one you are talking about: https://github.com/BashPrime/metroid-prime-randomizer?
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I played Metroid Prime for the first on Dolphin and completed a challenge I've always wanted to try: map the controller so I can't access to the map and 100% the game purely from memory. This was a lot of fun to do! Is there another challenge you guys do to make the game more difficult?
Metroid Prime Randomizer
What are some alternatives?
When comparing urde and metroid-prime-randomizer you can also consider the following projects:
oot - Decompilation of The Legend of Zelda: Ocarina of Time
randovania - A randomizer platform for a multitude of games.
botw - Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
Mockneat - MockNeat - the modern faker lib.
GPU-Viewer - A front-end to glxinfo, vulkaninfo, clinfo and es2_info - Linux
dwrandomizer - A randomizer for Dragon Warrior 1 for NES. Compatible with Windows, Mac OS, and Linux.
ghidra - Ghidra is a software reverse engineering (SRE) framework
wwrando - Wind Waker Randomizer
D3DTest - A simple DirectX 11 Hello World
mpdr - Front-end tool for randomizing doors in Metroid Prime
dolphin - Dolphin fork intended to give Metroid Prime Trilogy mouselook controls
metroid-prime-plandomizer
urde vs oot
metroid-prime-randomizer vs randovania
urde vs botw
metroid-prime-randomizer vs Mockneat
urde vs GPU-Viewer
metroid-prime-randomizer vs dwrandomizer
urde vs ghidra
metroid-prime-randomizer vs wwrando
urde vs D3DTest
metroid-prime-randomizer vs mpdr
urde vs dolphin
metroid-prime-randomizer vs metroid-prime-plandomizer