Godot
upload-artifact | Godot | |
---|---|---|
24 | 2,745 | |
2,899 | 83,900 | |
2.5% | 1.9% | |
8.2 | 10.0 | |
5 days ago | 4 days ago | |
TypeScript | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
upload-artifact
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Learning GitHub Actions in a Simple Way
upload-artifact
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GitHub Actions for Jar file deployment
Here, the concept of "upload" is a little confusing. What the GitHub action upload-artifact does is to "copy" the jar file to a publicly accessible folder.
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CI/CI deploy a static website to AWS S3 bucket through Github Actions
The content of the build destination folder folder needs is saved and transferred to the following jobs in the workflow. We do this with the Github actions actions/upload-artifact
- You've used 100% of included services for GitHub Storage
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Building project docs for GitHub Pages
The action for uploading the artifact doesn't do too much, but it takes care of all the nuance around GitHub Pages artifacts specifically. You can view the action's source here. It will tar the path (provided by the with option) and then call the upload artifact action. The artifact's name is github-pages and has a 1 day expiration. This artifact has the name and format required for the deploy action. It all just works (so far).
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A guide to using act with GitHub Actions
➜ getting-started-with-act git:(master) act -j build WARN ⚠ You are using Apple M1 chip and you have not specified container architecture, you might encounter issues while running act. If so, try running it with '--container-architecture linux/amd64'. ⚠ [Node.js CI/build] 🚀 Start image=node:16-buster-slim [Node.js CI/build] 🐳 docker pull image=node:16-buster-slim platform= username= forcePull=false [Node.js CI/build] 🐳 docker create image=node:16-buster-slim platform= entrypoint=["tail" "-f" "/dev/null"] cmd=[] [Node.js CI/build] 🐳 docker run image=node:16-buster-slim platform= entrypoint=["tail" "-f" "/dev/null"] cmd=[] [Node.js CI/build] ☁ git clone 'https://github.com/actions/setup-node' # ref=v3 [Node.js CI/build] ☁ git clone 'https://github.com/actions/cache' # ref=v3 [Node.js CI/build] ☁ git clone 'https://github.com/actions/upload-artifact' # ref=v3 [Node.js CI/build] ⭐ Run Main actions/checkout@v3 [Node.js CI/build] 🐳 docker cp src=/Users/andrewevans/Documents/projects/getting-started-with-act/. dst=/Users/andrewevans/Documents/projects/getting-started-with-act [Node.js CI/build] ✅ Success - Main actions/checkout@v3 [Node.js CI/build] ⭐ Run Main Use Node.js 16.x [Node.js CI/build] 🐳 docker cp src=/Users/andrewevans/.cache/act/actions-setup-node@v3/ dst=/var/run/act/actions/actions-setup-node@v3/ [Node.js CI/build] 🐳 docker exec cmd=[node /var/run/act/actions/actions-setup-node@v3/dist/setup/index.js] user= workdir= [Node.js CI/build] 💬 ::debug::isExplicit: [Node.js CI/build] 💬 ::debug::explicit? false
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Using Github Actions to publish your Flutter APP to Firebase App Distribution
Notice that already known commands like flutter pub get and flutter build apk (apk in case of Android; aab in case of iOS) now it shows up on our workflow. But, to upload the generated app file (artifact), we'll need to use the action upload-artifact@v1 and parse the build path which it will be storing the app file.
- github action para deploy de app vuejs 3
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How do I write the GitHub release workflow for multiple OSs?
So the uploading will likely be done by upload artifact. Then you'll likely want to use a matrix build/package your tool across different OS's.
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Automate Android Build Using GitHub Actions
Artifacts are files like APKs, screenshots, test reports, logs, which the workflow generates. You can upload and download artifacts to the current workflow using actions/upload-artifact@v2 and actions/download-artifact@v2 respectively.
Godot
- Ask HN: Modern Day Equivalent to HyperCard?
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
What are some alternatives?
cache - Cache dependencies and build outputs in GitHub Actions
bevy - A refreshingly simple data-driven game engine built in Rust
jacoco-badge-generator - Coverage badges, and pull request coverage checks, from JaCoCo reports in GitHub Actions
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
publish-unit-test-result-action - GitHub Action to publish unit test results on GitHub
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
flutter-action - Flutter environment for use in GitHub Actions. It works on Linux, Windows, and macOS.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
github-action-sanity
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
metadata-action - GitHub Action to extract metadata (tags, labels) from Git reference and GitHub events for Docker
ursina - A game engine powered by python and panda3d.