unseemly
ink
unseemly | ink | |
---|---|---|
5 | 164 | |
128 | 3,894 | |
- | 0.6% | |
0.0 | 0.0 | |
over 1 year ago | about 2 months ago | |
Rust | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unseemly
-
Cognition: The Revolutionary Antisyntax Language Redefining Metaprogramming
There’s another project that goes the other direction, but I don’t remember if it has balanced brace requirements https://github.com/paulstansifer/unseemly
-
Peridot: A functional language based on two-level type theory
Did you take a look at paul stansifer's unseemly? https://github.com/paulstansifer/unseemly cc /u/paul_stansifer
-
How do you typecheck a macro?
You could look at how https://github.com/paulstansifer/unseemly/ does it
-
Are there composable compilers?
Other projects not mentioned yet in this area are GraalVM and unseemly by Paul Stansifer https://github.com/paulstansifer/unseemly
- Thoughts on "Kirby" languages, a lang that can execute any other lang?
ink
-
Ink for Game Design
What does this have to do with Inkle's Ink? Well, Ink is a form of engine-agnostic game data creation. At heart, Ink is a narrative scripting language but because it was conceived as middleware, it can be used by many game development stacks. The primary integration is Unity which supports many platforms on its own but Ink scripts can also be run in the browser, Defold, Godot, Unreal and more. You can write Ink once, test it using Inky or Inklecate and deploy it using your desired framework. I can personally attest to running the same Ink script in the browser with ink.js and in the Defold, Godot and Unity game engines.
-
A simple MUD server in Python which can be run on a Raspberry Pi
That's awesome, thanks!
I am aware of Inform 7, I think it is awesome. A few months ago I made a quick demo using Inklescript[1], which I found simpler and more suitable to my project (a Star Trek adventure). Inform 7 remains something I wish to explore in the future when I need something more complex.
Thanks! ;)
---
[1] https://www.inklestudios.com/ink/
-
About Text based games,basically
As others have said, Twine is really a great starting point for text or choice-based games. If you'd like to get into the weeds a little more, I'd also shout out Ink, which is incredibly flexible and really fun imo, altho it def requires a bit more coding experience.
- How to start making video games?
- Text adventure ported to social media
- Free websites for writing branching plot lines?
-
Any other devs that have / are making choose your own adventures?
On the technology side, you might want to check out Inkle: https://www.inklestudios.com/ink/
-
How to get into narrative design with no coding/programming experience?
Start writing in ink or twine.
-
Narrative Game Design
Otherwise, Inkle is also quite good. (and people have made players for it in Unreal and Unity, so it's not hard to attach to existing game projects.) I don't think it has the nifty visual flowchart though, if that's a piece you care about.
-
Are there any tools for designing the story of a dating sim?
I really like Ink. The developers made tons of games with it like the Sorcery! series, so it has a good foundation, and it's quite easy to write and organize, more than twine in my opinion.
What are some alternatives?
coalton - Coalton is an efficient, statically typed functional programming language that supercharges Common Lisp.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
bitflags - A macro to generate structures which behave like bitflags
RenPy - The Ren'Py Visual Novel Engine
aith - [Early Stages] Low level functional programming language with linear types, first class inline functions, levity polymorphism and regions.
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
bril - an educational compiler intermediate representation
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
hackett - WIP implementation of a Haskell-like Lisp in Racket
twinejs - Twine, a tool for telling interactive, nonlinear stories
dit-cli - The interface for dit, a universal container file.
godot-ink - Ink integration for Godot Engine.