unity-webxr-export
hubs
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unity-webxr-export | hubs | |
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7 | 71 | |
965 | 2,101 | |
- | 0.9% | |
9.2 | 9.6 | |
15 days ago | 3 days ago | |
JavaScript | JavaScript | |
Apache License 2.0 | Mozilla Public License 2.0 |
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unity-webxr-export
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What’s the 2023 contemporary way to Unity -> WebXR?
De-Panther actively maintains an up-to-date version of Mozilla's original exporter at https://github.com/De-Panther/unity-webxr-export. I've used it several times in the past for Unity-related WebXR projects.
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WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
If so, this will be compatible with Unity WebXR Explorer ?
- Getting WebXR Built in Unity to work on iOS hosted on itch.io
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Presenting Zoophony VR: an Online Spatial Audio Experience
We are the Indian Sonic Research Organization, and we would like to present Zoophony VR: An online Spatial Audio experience (Made in Unity with De-Panther's WebXR plugin).
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Creating WebXR experiences in Unity for use on iOS
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
- How well does Unity support building VR apps for the web — accessible both from PC and mobile devices?
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I just ported the first SteamVR game I ever made, Lemon Atoll, to WebXR!
I used De-Panther's fork of the Unity WebXR Exporter, originally by Mozilla. Unlike the original it's still being actively maintained and improved, I'll likely keep using it in future WebXR projects with Unity.
hubs
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I Use Firefox
> Firefox Reality on the Oculus Go VR Headset
yes, through not limited to the Oculus
and it kinda folded Hubs (https://hubs.mozilla.com/) into it
and and I think there was a bit of additional research level stuff never ending up in user hands
but both are somewhat dead, idk. if Firefox Reality still works with any VR headset at all (it might still work with non standalone headset usage) and Hubs is shutting down end of March, a community version still exist (Hubs ~= somewhat like VRChat from the idea but not as VR specific and just less interesting in general)
same for most other things they are either dead or fizzled out (and some are stables, but don't bring users, like pdf.js)
One thing I forget to mention is FF does a lot of work to reduce fingerprint-ability of existing interfaces (while trying to avoid breaking websites by changing/breaking existing interfaces, like some other more privacy focused browsers do). A bunch of this is done in context for the tor-browser but also benefit normal FF. Sadly you using FF ads more information to the fingerprint then any of the protections due to better fingerprint protection (something which is true for any form of privacy protection not used en mass by every one).
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Mozilla '23 Ann. Report: CEO pay skyrockets while Firefox Marketshare nosedives
Sounds like they have this huge pile of cash and can't think of a way to improve Firefox with it in any way that seems gee whizz enough.
They tried hopping on Blockchain train and ended up jumping back off after getting roasted by JWZ [0] "we are reviewing if and how our current policy on crypto donations fits with our climate goals. ... [although] decentralized web technology continues to be an important area for us to explore."
I guess AI is gee whizz enough to escape the Planet Burning argument for now.
They had a stab at VR with Mozilla Hubs [1]- and copied off Meta by also not including legs in the avatars! Your personal Hub for only $10 a month. Judging by the code commits it is, er, stable.
Imagine if they put all that effort into innovating the browser.
[0] https://www.theverge.com/2022/1/6/22870787/mozilla-pauses-cr...
[1] https://hubs.mozilla.com/
[2] https://github.com/mozilla/hubs/tree/master/src
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Croquet: Live, network-transparent 3D gaming
Why the comment "This is that rare announcement that's far more significant than it sounds." In El Reg, which is usually rather skeptical. Am I missing something?
[1] https://hubs.mozilla.com
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is there a 3D metaverse, of the fediverse?
Not sure if Mozilla Hubs federates, but as already said, ThirdRoom is Matrix VRchat thing.
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Exploring Imaginary Worlds
Neal Stephenson's novel Snow Crash introduced the concept of the Metaverse, a virtual reality universe accessible to all used for gaming, work, and socializing. The Metaverse-as we might know it in real life-is a virtual world being built by a variety of companies, including Facebook, Microsoft, and Sony. This visionary idea has influenced the development of open source virtual reality platforms like Mozilla Hubs. Many of the OSS projects inspired by Snow Crash create immersive and collaborative virtual spaces that can be explored, built upon, and customized by users.
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frameworks - aframe vs babylon vs others?
Is it not? https://github.com/mozilla/hubs
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[Valve Index] Comment utiliser mon index de soupape lorsque j'essaie d'accéder aux expériences VR de mon navigateur?
Comme: https://hubs.mozilla.com/
- A moment’s silence, please, for the death of Mark Zuckerberg’s metaverse. Meta sank tens of billions into its CEO’s virtual reality dream, but what will he do next? [Opinion]
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Hey! I've created a tool for our remote team to put every video call in a virtual environment. What do you think? The main idea is that regular zoom meetings are super boring and it's hard to make a 10 person team stay engaged..
Looks similar to the existing FLOSS Mozilla Hubs :) https://hubs.mozilla.com/
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I've Found New Love in an Old GearVR Headset - Help me Find More!
Mozilla hubs just use your browser
What are some alternatives?
A-Frame - :a: Web framework for building virtual reality experiences.
unity-webxr-export - Assets for creating WebXR-enabled Unity3D projects.
three.js - JavaScript 3D Library.
Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)
mozilla-hubs-docker - Docker based developing environment for Mozilla Hubs.
webxr-samples - Samples to demonstrate use of the WebXR Device API
vircadia-content - Vircadia Content repo
OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.
workadventure - A collaborative web application (virtual office) presented as a 16-bit RPG video game
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
reticulum - Phoenix web server for hubs.mozilla.com