unity-texture-packer
sprite-dicing
unity-texture-packer | sprite-dicing | |
---|---|---|
1 | 2 | |
655 | 1,294 | |
- | - | |
0.0 | 7.6 | |
4 months ago | 17 days ago | |
C# | Rust | |
MIT License | MIT License |
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unity-texture-packer
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Why materials are so badly rendered in my project ?
Hmm a quick google turned up with this: https://github.com/andydbc/unity-texture-packer not sure how good it is but i usally pack them in photoshop myself
sprite-dicing
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Is there a way to use this spritesheet with randomly scattered sprites, for my animations? Or do all of the sprites need to be consistently arranged?
https://github.com/elringus/SpriteDicing this will reuse parts of the sprite that are equal and minimise space it takes during import stage
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Why is the game so massive??
A lot of visual novel video games do this, especially those built using Unity because Unity has an open-source plugin developed by game developer Elringus that makes sprite dicing possible.
What are some alternatives?
Il2CppDumper - Unity il2cpp reverse engineer
Mackiloha - A suite of modding software for hacking milo engine based games
UnityTools - A small collection of tools that multiple projects make use of.
Unity-Guide - Unity Engine Guide
Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"
com.hibzz.console - A simple in-game console for the unity engine
Unity-Gyroscope-Parallax - Unity Parallax based on gyroscope components.
Unity3d-RectMask2DCulling - Custom RectMask2D, that allow to disable Culling / Softness for better performance
unity-google-drive - Google Drive SDK for Unity game engine