unity-sdk
GodotFirebase
unity-sdk | GodotFirebase | |
---|---|---|
7 | 20 | |
63 | 487 | |
- | 2.7% | |
9.2 | 5.2 | |
12 days ago | 3 days ago | |
C# | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-sdk
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Some user tracks from Turbo Sliders Unlimited online sessions. The game is coming to Early Access in about two weeks so it is good to have the beta community making tracks already. Feel free to ask anything about the editor or sharing tech!
Cool, thanks for sharing! If you're ever looking for a cross-platform solution for level editors / UGC you should check out LootLocker which works similarly to Steamworks but can be connected to by any platform.
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Framework recommondation for highscore list, game cloud saving and push notifications
although there is no official plugin or sdk for godot, I believe you can make use of their rest api and lootlocker sounds like something that covers all of your needs and should your game grow, more. https://www.lootlocker.io
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This is an alpha build of my first game, called Boatload
You should definitely consider it - it's a big retention mechanic that can be implemented in less than an hour. Consider using a cross-platform leaderboard like LootLocker
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Best Saving System For Multiplayer Survival?
Look into LootLocker, they should have all the features that you need: Lootlocker
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How do you handle IAPs in non-Mobile games that aren't yet on Steam?
Hey, i haven't tried it myself, but i found this a couple months back. Worth having a look at! https://www.lootlocker.io/
- How would you go about implementing a leaderboard?
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We're from LootLocker, a game backend made specifically for indies!
We have a Unity SDK which you can download from our GitHub repository
GodotFirebase
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Problem with installing plugins
I’m trying to install the Firebase addons from https://github.com/GodotNuts/GodotFirebase/tree/main/addons but once I add them to my Godot project and try to enable them I get this error “Unable to load addon script from path: 'res://addons/godot-firebase/plugin.gd'. This might be due to a code error in that script.” I can’t figure out what’s wrong any help would be appreciated, it also has the same error for the other two plugins I got from the addons
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First Project - Is there a Firebase SDK for C#?
You're gonna get GDScript in your C# pie no matter what you do. So I wouldn't dismiss GodotFirebase (which does have a 4.x branch) out of hand.
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Hello guys I need help please 🙂💔
AuthProvider class: https://github.com/GodotNuts/GodotFirebase/blob/main/addons/godot-firebase/auth/auth_provider.gd
- Best way to save data of a mmorpg?
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Framework recommondation for highscore list, game cloud saving and push notifications
If I get the functionality of firebase right, I could use that to make 2) and 3) working, but I guess that would make it a lot harder to do, as I would have to setup an own database to save my highscore lists and I suppose if I provide kind of my own account system (let them register accounts) that is a lot more complicated on the legal site with data security and stuff, isn't it? Also not sure if https://github.com/GodotNuts/GodotFirebase supports everything I would need for that
- How would you go about implementing a leaderboard?
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Questions about multiplayer server architecture
I used godotNuts Firebase plugin for my project. The setup so far is simple:
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Team GodotNuts Firebase Plugin Massive Update
Hi all! It's been quite some time since I was able to update the Firebase plugin in the asset lib. The reason is: we were hard at work at some much-, much-, much-needed improvements! Here's a link to it: https://github.com/GodotNuts/GodotFirebase
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Is Godot for me?
There are methods of getting notifications, but for push notifications, it's not built-in. You'd have to compile your own template that allows it, which is no trivial feat. There's a solid Firebase plugin which can emulate push notifications with the Realtime Database, but to my knowledge that's the only solution readily available. Find it here. (Note: I maintain this repo, along with many other developers, so if you have questions, feel free to pop into our Discord server, which you can find in the readme.)
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Is there a way to read and store data from firebase and read it in godot?
https://github.com/FrogSquare/GodotFireBase https://github.com/GodotNuts/GodotFirebase
What are some alternatives?
godot-local-notification - Godot module for local notifications (android and iOS)
godot-admob-ios - Godot's AdMob Plugin for iOS with support for Mediations.
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
godot-engine.supabase - A lightweight addon which integrates Supabase APIs for Godot Engine out of the box.
quickstart-android - Firebase Quickstart Samples for Android
Solana.Unity-SDK - Open-Source Unity-Solana SDK with Full RPC coverage, NFT support and more
godot-sqlite - GDNative wrapper for SQLite (Godot 4.x+)
godot-facebook - Facebook module for Godot Game Engine (android and iOS)
GodotFireBase - FireBase for godot
PGSGP - Play Games Services plugin for Godot Game Engine - Android