unity-renderer
AutoLOD
unity-renderer | AutoLOD | |
---|---|---|
15 | 4 | |
135 | 1,725 | |
0.7% | 3.7% | |
9.6 | 0.0 | |
2 days ago | 2 months ago | |
C# | C# | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-renderer
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AutoLOD
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Why Cities: Skylines 2 performs poorly
https://github.com/Unity-Technologies/AutoLOD
https://blog.unity.com/technology/unity-labs-autolod-experim...
InstaLOD: https://github.com/InstaLOD
"Simulated Mesh Simplifier" https://github.com/Unity-Technologies/AutoLOD/issues/4 :
> Yes, we had started work on a GPU-accelerated simplifier using QEM, but it was not robust enough to release.
"Any chance of getting official support now that Unreal has shown off it's AutoLOD?" https://github.com/Unity-Technologies/AutoLOD/issues/71#issu... :
> "UE4 has had automatic LOD generation since it first released - I was honestly baffled when I realized that Unity was missing what I had assumed to be a basic feature.*
> Note that Nanite (which I assume you're referring to) is not a LOD system, despite being similar in the basic goal of not rendering as many polygons for distant objects.
"Unity: Feature Request: Auto - LOD" (2023-05)
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"Unity Labs: AutoLOD - Experimenting with automatic performance improvements"
I found this post on unity's blog: https://blog.unity.com/technology/unity-labs-autolod-experimenting-with-automatic-performance-improvements with the accompanying git: https://github.com/Unity-Technologies/AutoLOD
- I made an editor tool to decimate meshes and setup an LODGroup automatically. And it's free.
What are some alternatives?
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
MeshDecimator - A mesh decimation library for .NET and Unity.
grab-objects-advanced - Demonstrates how you can grab and move an object with physics.
resharper-unity - Unity support for both ReSharper and Rider
Awesome-Repository - A collection of links to examples and tutorials to help you get started building Decentraland scenes and other content.
EditorXR - Author XR in XR
npc-dialog-example-scene - Example scene showing basic dialog interactions with NPCs.
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
ui - 🦄 Decentraland UI
Unity-Http-Debugger - Http request logging tool for Unity.