unity-renderer VS AutoLOD

Compare unity-renderer vs AutoLOD and see what are their differences.

unity-renderer

Unity implementation of Decentraland Client (by decentraland)

AutoLOD

Automatic LOD generation + scene optimization (by Unity-Technologies)
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unity-renderer AutoLOD
15 4
135 1,725
0.7% 3.7%
9.6 0.0
2 days ago 2 months ago
C# C#
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-renderer

Posts with mentions or reviews of unity-renderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-19.

AutoLOD

Posts with mentions or reviews of AutoLOD. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-05.
  • Why Cities: Skylines 2 performs poorly
    7 projects | news.ycombinator.com | 5 Nov 2023
    https://github.com/Unity-Technologies/AutoLOD

    https://blog.unity.com/technology/unity-labs-autolod-experim...

    InstaLOD: https://github.com/InstaLOD

    "Simulated Mesh Simplifier" https://github.com/Unity-Technologies/AutoLOD/issues/4 :

    > Yes, we had started work on a GPU-accelerated simplifier using QEM, but it was not robust enough to release.

    "Any chance of getting official support now that Unreal has shown off it's AutoLOD?" https://github.com/Unity-Technologies/AutoLOD/issues/71#issu... :

    > "UE4 has had automatic LOD generation since it first released - I was honestly baffled when I realized that Unity was missing what I had assumed to be a basic feature.*

    > Note that Nanite (which I assume you're referring to) is not a LOD system, despite being similar in the basic goal of not rendering as many polygons for distant objects.

    "Unity: Feature Request: Auto - LOD" (2023-05)

  • "Unity Labs: AutoLOD - Experimenting with automatic performance improvements"
    1 project | /r/Unity3D | 9 Jun 2022
    I found this post on unity's blog: https://blog.unity.com/technology/unity-labs-autolod-experimenting-with-automatic-performance-improvements with the accompanying git: https://github.com/Unity-Technologies/AutoLOD
  • I made an editor tool to decimate meshes and setup an LODGroup automatically. And it's free.
    2 projects | /r/Unity3D | 9 Sep 2021

What are some alternatives?

When comparing unity-renderer and AutoLOD you can also consider the following projects:

NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

MeshDecimator - A mesh decimation library for .NET and Unity.

grab-objects-advanced - Demonstrates how you can grab and move an object with physics.

resharper-unity - Unity support for both ReSharper and Rider

Awesome-Repository - A collection of links to examples and tutorials to help you get started building Decentraland scenes and other content.

EditorXR - Author XR in XR

npc-dialog-example-scene - Example scene showing basic dialog interactions with NPCs.

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.

ui - 🦄 Decentraland UI

Unity-Http-Debugger - Http request logging tool for Unity.