unity-addressable-importer VS Serially

Compare unity-addressable-importer vs Serially and see what are their differences.

Serially

Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields. (by CareBoo)
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unity-addressable-importer Serially
1 1
811 35
- -
2.6 3.4
2 months ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-addressable-importer

Posts with mentions or reviews of unity-addressable-importer. We have used some of these posts to build our list of alternatives and similar projects.

Serially

Posts with mentions or reviews of Serially. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-16.

What are some alternatives?

When comparing unity-addressable-importer and Serially you can also consider the following projects:

Hairibar.Ragdoll - A package for animating ragdolls through keyframed animations.

NativeWebSocket - 🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)

chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.

NaughtyAttributes - Attribute Extensions for Unity

ClassTypeReference-for-Unity - Property drawer that allows class selection from drop-down in Unity.

Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.

CloudPatch - Unity Package that connects to any CDN. Streamlines asset uploads, authentication, and setting configurations.

UnitySerializedDictionary - Serialized and drawed in editor Dictionary

AssetManagement - A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.

Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.

com.rest.elevenlabs - A non-official Eleven Labs voice synthesis client for Unity (UPM)

Save-System-for-Unity - Save System for Unity with AOT (IL2CPP) and assets references support.