uivonim
wgpu
uivonim | wgpu | |
---|---|---|
6 | 197 | |
612 | 10,995 | |
- | 3.2% | |
7.2 | 9.9 | |
5 months ago | 5 days ago | |
TypeScript | Rust | |
GNU Affero General Public License v3.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
uivonim
- Pulsar, the best code editor since Atom
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Rebuilding the same project 11 different ways: This week using global state management (with Redux) to help me update the different components with the current application state, but using React to build the UI (not manually building the UI with HTML like in a previous flavor).
I’ve never used Redux, just haven’t cared to look into it for any projects I’ve worked on, but from a quick glance at an example it seems like it could be useful/convenient. Although then again you can write an event dispatcher in like 30 lines of TS, probably with redux-like state with a little extra work, although I’ve never tried, and that could be a bad idea in practice idk.
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Vim is the #4 most loved editor with a 70% rating, according to the 2021 Stackoverflow Developer Survey (Neovim is #1, VSCode #2)
Instead, Nvim provides an RPC protocol that may be implemented by external GUIs. For example, there exists a plugin that embeds Nvim into Firefox when editing textboxes, GUIs that leverage Nvim's multigrid support to support smooth scrolling, translucent popups, minimaps, etc. such as Uivonim, Goneovim and Neovide, and more.
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What's everyone working on this week (31/2021)?
Porting my (forked, so not all my work) text editor uivonim to use Tauri instead of Electron. PR for those curious is here: https://github.com/smolck/uivonim/pull/336
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Microsoft Teams 2.0 will use half the memory, dropping Electron for Edge Webview2
Of course, I'm biased, since I work on a GUI frontend to neovim written in electron (that I forked from a project that already used electron), but I have found that it's not as bad as people make it out to be, or at least that it doesn't have to be that bad. I would like to get rid of it though if I can, maybe by doing the rendering with wgpu-rs and GUI things with egui.
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Shifting GUI colors - seems pretty useless but I kinda like it
I came up with this idea one day as something I could add to uivonim and the result was kinda cool; just thought I'd clean it up a bit and share. Not sure if I'll ever end up adding this for-real, but it's at least a little fun to play with ;)
wgpu
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Zed Decoded: Linux When? – Zed Blog
Wgpu seems very very well loved & supported, is one of the most successful comings together of the graphics world in ages. I'd love to hear some actual critique of it, hear what people think are shortcomings, because it feels to an outsider like this is the fantasy land, that we're living in the better place now. https://github.com/gfx-rs/wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
What are some alternatives?
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
vulkano - Safe and rich Rust wrapper around the Vulkan API
neovim - Vim-fork focused on extensibility and usability
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
firenvim - Embed Neovim in Chrome, Firefox & others.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
gtk4-rs - Rust bindings of GTK 4
bevy - A refreshingly simple data-driven game engine built in Rust
cef - Chromium Embedded Framework (CEF). A simple framework for embedding Chromium-based browsers in other applications.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.