ucrt VS GTAO_Booster_PoC

Compare ucrt vs GTAO_Booster_PoC and see what are their differences.

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ucrt GTAO_Booster_PoC
3 8
55 2,808
- -
0.0 0.0
over 1 year ago over 2 years ago
C++ C
GNU General Public License v3.0 or later Do What The F*ck You Want To Public License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ucrt

Posts with mentions or reviews of ucrt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-09.

GTAO_Booster_PoC

Posts with mentions or reviews of GTAO_Booster_PoC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-21.
  • Rumors of GTA online exploits allowing remote code execution on gamer PCs
    2 projects | news.ycombinator.com | 21 Jan 2023
    Everyone should keep in mind that this is the same game whose client-update-handshake-dance largely consisted of an enormous JSON of all the updates that had ever been done to the gamestate, which then got parsed naively. This situation was recognized and patched [0] by an interested third party [1].

    Not a slight against the code monkey that implemented it that way, because they surely didn't bother to think about complexity consequences when the gamestate was new and the JSON wasn't 10MB yet, but a slight on Rockstar, because the cash cow that GTA:O turned out to be deserves some fuckin' maintenance, doesn't it? Then again, the eye-popping prevalence of hax0rs in Rockstar games probably ought to signify priorities to even the most casual observer. As others in these comments observe, with what those hackers can achieve, it's not surprising to learn there's RCEs too.

    [0] https://github.com/tostercx/GTAO_Booster_PoC

    [1] https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times...

  • Kiddion's Status
    1 project | /r/Kiddions | 16 Mar 2021
    The update was in line with the work of a guy named t0st, who found out why the loading times were so slow in the start and he made a [proof of concept fix](https://github.com/tostercx/GTAO_Booster_PoC) which Rockstar has awarded him $10,000 irl for.
  • GTA V PC online load times reduced drastically by a modder
    1 project | /r/GTAV | 4 Mar 2021
    This is an article that reports load times for GTA V PC online were reduced by at least 70% using a mod. Files and instructions to build the mod are found here.
  • Gta V loading times
    1 project | /r/lowendgaming | 2 Mar 2021
  • How I cut GTA Online loading times by 70%
    7 projects | /r/programming | 28 Feb 2021
    How likely is one to get suspended if one uses the proof of concept for playing the game
    1 project | /r/gtaonline | 28 Feb 2021
    The proof of concept source code is on Github.
    3 projects | news.ycombinator.com | 28 Feb 2021

What are some alternatives?

When comparing ucrt and GTAO_Booster_PoC you can also consider the following projects:

pysimdjson - Python bindings for the simdjson project.

simdjson - Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks

Jansson - C library for encoding, decoding and manipulating JSON data

UIforETW - User interface for recording and managing ETW traces

caprine - Elegant Facebook Messenger desktop app

winsdk-10

ds3-nrssr-rce - Documentation and proof of concept code for CVE-2022-24125 and CVE-2022-24126.