GTAO_Booster_PoC VS winsdk-10

Compare GTAO_Booster_PoC vs winsdk-10 and see what are their differences.

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GTAO_Booster_PoC winsdk-10
8 3
2,808 211
- -
0.0 0.0
over 2 years ago about 6 years ago
C C++
Do What The F*ck You Want To Public License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GTAO_Booster_PoC

Posts with mentions or reviews of GTAO_Booster_PoC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-21.
  • Rumors of GTA online exploits allowing remote code execution on gamer PCs
    2 projects | news.ycombinator.com | 21 Jan 2023
    Everyone should keep in mind that this is the same game whose client-update-handshake-dance largely consisted of an enormous JSON of all the updates that had ever been done to the gamestate, which then got parsed naively. This situation was recognized and patched [0] by an interested third party [1].

    Not a slight against the code monkey that implemented it that way, because they surely didn't bother to think about complexity consequences when the gamestate was new and the JSON wasn't 10MB yet, but a slight on Rockstar, because the cash cow that GTA:O turned out to be deserves some fuckin' maintenance, doesn't it? Then again, the eye-popping prevalence of hax0rs in Rockstar games probably ought to signify priorities to even the most casual observer. As others in these comments observe, with what those hackers can achieve, it's not surprising to learn there's RCEs too.

    [0] https://github.com/tostercx/GTAO_Booster_PoC

    [1] https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times...

  • Kiddion's Status
    1 project | /r/Kiddions | 16 Mar 2021
    The update was in line with the work of a guy named t0st, who found out why the loading times were so slow in the start and he made a [proof of concept fix](https://github.com/tostercx/GTAO_Booster_PoC) which Rockstar has awarded him $10,000 irl for.
  • GTA V PC online load times reduced drastically by a modder
    1 project | /r/GTAV | 4 Mar 2021
    This is an article that reports load times for GTA V PC online were reduced by at least 70% using a mod. Files and instructions to build the mod are found here.
  • Gta V loading times
    1 project | /r/lowendgaming | 2 Mar 2021
  • How I cut GTA Online loading times by 70%
    7 projects | /r/programming | 28 Feb 2021
    How likely is one to get suspended if one uses the proof of concept for playing the game
    1 project | /r/gtaonline | 28 Feb 2021
    The proof of concept source code is on Github.
    3 projects | news.ycombinator.com | 28 Feb 2021

winsdk-10

Posts with mentions or reviews of winsdk-10. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-07.
  • Welcome to the Apple M1 Windows Project
    2 projects | news.ycombinator.com | 7 Jun 2022
    > Is this something you have to sign an NDA with Microsoft to get access to the headers and docs for it? Or will I find the headers hidden away in the WDK somewhere?

    Turns out the header file is included in the Windows 10 SDK, as km/nthalext.h

    Not the very latest version, but someone posted it on GitHub here: https://github.com/tpn/winsdk-10/blob/master/Include/10.0.16...

    (You can download the multi-gigabyte Windows 10 SDK to get a more recent one.)

    Still doesn't seem to be any public documentation. The header includes very detailed comments, but (as you'd expect for header file comments) they concentrate on the nitty-gritty and omit the big picture.

    Searching "nthalext.h" on GitHub finds (what appears to be) source code for a number of HAL extensions, so at least there is some (third party) sample code to look at.

  • Wrapping my head around COM in Rust
    5 projects | /r/rust | 30 Dec 2021
    I'm looking at windows-rs and finding what I think is a good relevant and representative example of how EventSys is implemented, which has several IDispatch interfaces. I think this gives me a good starting point, thanks for pointing me in this direction.
  • How I cut GTA Online loading times by 70%
    3 projects | news.ycombinator.com | 28 Feb 2021
    I think that the author hasn't checked them all. Even this isn't checking them all.

    The MUSL C library' sscanf() does not do this, but does call memchr() on limited substrings of the input string as it refills its input buffer, so it's not entirely free of this behaviour.

    * https://git.musl-libc.org/cgit/musl/tree/src/stdio/vsscanf.c

    The sscanf() in Microsoft's C library does this because it all passes through a __stdio_common_vsscanf() function which uses length-counted rather than NUL-terminated strings internally.

    * https://github.com/tpn/winsdk-10/blob/master/Include/10.0.16...

    * https://github.com/huangqinjin/ucrt/blob/master/inc/corecrt_...

    The GNU C library does something similar, using a FILE structure alongside a special "operations" table, with a memchr() in the initialization.

    * https://github.com/bminor/glibc/blob/master/libio/strops.c#L...

    * https://github.com/bminor/glibc/blob/master/libio/strfile.h#...

    The FreeBSD C library does not use a separate "operations" table.

    * https://github.com/freebsd/freebsd-src/blob/main/lib/libc/st...

    A glib summary is that sscanf() in these implementations has to set up state on every call that fscanf() has the luxury of keeping around over multiple calls in the FILE structure. They're setting up special nonce FILE objects for each sscanf() call, and that involves finding out how long the input string is every time.

    It is food for thought. How much could life be improved if these implementations exported the way to set up these nonce FILE structures from a string, and callers used fscanf() instead of sscanf()? How many applications are scanning long strings with lots of calls to sscanf()?

What are some alternatives?

When comparing GTAO_Booster_PoC and winsdk-10 you can also consider the following projects:

simdjson - Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks

com-rs - **DEPRECATED** in favor of github.com/microsoft/windows-rs

Jansson - C library for encoding, decoding and manipulating JSON data

caprine - Elegant Facebook Messenger desktop app

UIforETW - User interface for recording and managing ETW traces

AppleWOAProject - AppleWOA project website. Head https://github.com/AppleWOA (@AppleWOA) to see the actual progress of project repositories!

pysimdjson - Python bindings for the simdjson project.

ucrt

ds3-nrssr-rce - Documentation and proof of concept code for CVE-2022-24125 and CVE-2022-24126.