How I cut GTA Online loading times by 70%

This page summarizes the projects mentioned and recommended in the original post on /r/programming

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  • GTAO_Booster_PoC

    This blog post was written by an Eastern European so I'm afraid you'll have to find another ethnicity to blame for Rockstar's failures.

  • ucrt

    Looks like it has a reason:

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  • pysimdjson

    Python bindings for the simdjson project.

    I don't think JSON is really the problem - parsing 10MB of JSON is not so slow. For example, using Python's json.load takes about 800ms for a 47MB file on my system, using something like simdjson cuts that down to ~70ms.

  • simdjson

    Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, WatermelonDB, Apache Doris, Milvus, StarRocks

    I have never heard of its existence before but after just reading the GitHub page of simdjson and the statistics they provide (2.5GB/s) I wonder why it isn't the standard

  • Jansson

    C library for encoding, decoding and manipulating JSON data

    I don't see why something like Jansson wouldn't.

  • UIforETW

    User interface for recording and managing ETW traces

    That profiling method 😬 someone please tell them about UIforETW

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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