GTAO_Booster_PoC
ucrt
GTAO_Booster_PoC | ucrt | |
---|---|---|
8 | 3 | |
2,808 | 55 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | over 1 year ago | |
C | C++ | |
Do What The F*ck You Want To Public License | GNU General Public License v3.0 or later |
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GTAO_Booster_PoC
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Rumors of GTA online exploits allowing remote code execution on gamer PCs
Everyone should keep in mind that this is the same game whose client-update-handshake-dance largely consisted of an enormous JSON of all the updates that had ever been done to the gamestate, which then got parsed naively. This situation was recognized and patched [0] by an interested third party [1].
Not a slight against the code monkey that implemented it that way, because they surely didn't bother to think about complexity consequences when the gamestate was new and the JSON wasn't 10MB yet, but a slight on Rockstar, because the cash cow that GTA:O turned out to be deserves some fuckin' maintenance, doesn't it? Then again, the eye-popping prevalence of hax0rs in Rockstar games probably ought to signify priorities to even the most casual observer. As others in these comments observe, with what those hackers can achieve, it's not surprising to learn there's RCEs too.
[0] https://github.com/tostercx/GTAO_Booster_PoC
[1] https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times...
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Kiddion's Status
The update was in line with the work of a guy named t0st, who found out why the loading times were so slow in the start and he made a [proof of concept fix](https://github.com/tostercx/GTAO_Booster_PoC) which Rockstar has awarded him $10,000 irl for.
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GTA V PC online load times reduced drastically by a modder
This is an article that reports load times for GTA V PC online were reduced by at least 70% using a mod. Files and instructions to build the mod are found here.
- Gta V loading times
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How I cut GTA Online loading times by 70%
How likely is one to get suspended if one uses the proof of concept for playing the game
The proof of concept source code is on Github.
ucrt
- Should I use platform dependent file IO instead of basic_fstream when performance matters
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The wild west of Windows command line parsing
TBH, I would rely on the algorithm as implemented in the latest CRT (I believe a relatively fresh mirror can be found here) - that's likely what a program compiled against it will receive. There's an opposite (argv→command line) function there as well.
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How I cut GTA Online loading times by 70%
Looks like it has a reason: https://github.com/huangqinjin/ucrt/blob/a52376780e631fb0e5d520748addb03651aef0b5/stdio/input.cpp#L95-L98
What are some alternatives?
simdjson - Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
pysimdjson - Python bindings for the simdjson project.
Jansson - C library for encoding, decoding and manipulating JSON data
UIforETW - User interface for recording and managing ETW traces
caprine - Elegant Facebook Messenger desktop app
winsdk-10
ds3-nrssr-rce - Documentation and proof of concept code for CVE-2022-24125 and CVE-2022-24126.